Hi all,
We are at the moment hard testing the game server system and try a few functions and system with syncronising speed and how we best can make some connections and data transmitions.
We first want to make some little functions like offline gainings with server time , blacklist systems for blocking cheaters, highscore systems with better anti cheat systems and much more and then make bigger systems like world bosses, clans, clanbases and much more. We have still a big list for online and offline functions we want to create and its important for us that also players which don't play online can still play the game without problems in an offline mode. In offline mode we will ahve some systems deactivated but we are hard working on creating the systems on a way that offline players don't loose the possibilty to play and have fun with the game.
If you have ideas or specific wishes please write here a comment or in the discussion board or discord and we eventually can implement it if it is good.
On the first versions of the online features (we hope we can upload the first version with online gainings in 1 week) will also be an performance test system with which we can try to make the system as stable and fast as possible.
About your data:
To save the values, blacklist, highscores, load times,... we need some data which must be stored but we try to save as less data as possible and these only in online mode. We will write ingame in a little ruleboard to accept every data which we save that you know exactly what we save and you can decline if you want and play offline further. We are not giving away and try still to save as less data as possible with which a player can identified.
In our first version we are at the moment possible to make all server transmitions without saving any data but in functions like the worldboss where we already have little testsystems we need to save the steamid to load and save the data of the user. The first testversion will be only the offline gain system which uses the server time data to stop cheating of users.
Why are we using online server data?
We have a massive problem with cheater. i nearly daily delete cheated highscores, get messages of players with defect savegames and 9 of 10 of them are have sure tried to cheat and destroyed their savegames with it.
To get more ecure and help players have fun with less cheaters we try to implement secure system which stop highscores before getting functions more secure from cheaters.
If you ahve any questions, ideas, suggetions or anything else please feel free to write me in discord, steam , .....
SLMEPHI