Fixes:
- Fixed a bug where the damage of the fire pet was wrong calculated
- Fixed a visual bug of the fire pet status in strategy mode
- fixed a bug on the demon where the golddrop was wrong calculated
New:
- Enemy Multiplier
About the Enemy Multiplier:
-The Enemy Multiplier makes a single enemy counting and calculated as several monsters.
- The Multiplier can be setup to value 1-10 and is combinable with the enemy strengh system.
Changed values:
- Lifepoints x Multiplier
- Gold x Multiplier
- Primes of Bosses x Multiplier
- BS of Bosses x Multiplier
- Damage of enemies when the reach the end = 1 x Multiplier
- Damage of bosses when the reach the end = 5 x Multiplier
- enemy counts when killed as 1 + multiplier kills
- enemy counts when spawned as 1 + multiplier spawns
- after an bosskill the next boss spawns after 500 x multiplier kills
- job exp x multiplier (kill absed jobs)
- quest exp x multiplier (kill absed quests)
Not changing values:
- droprate of gems does not change
- droprate of elements does not change
The calculation is the following:
((((Basevalue x Skills) x Bonis of DLCS) x Bonus of enemystrenghe value) x bonus of multiplier)
The combination:
With the combination of the enemy strengh system and the multiplier system are more then 100 settings possible.
For example:
-Enemy has 100 Life and the strengh is set to 5 and the multiplier is set to 5
Then you have (100 x 5) x 5 = 2500 life of the enemy. which modificates gooten gold,BS,Prime, number of enemies,...