Update Overview
In the past month for the 0.1.1.4.b update, I've been looking through the smaller feedback submissions and the messages I've been sent in by fans, fixing and adding various areas. Ranging from bugs with particle effects, bugs with doors, controller support, more story content, huge optimisation improvements, and much more! Furthermore I've been adding to the in-progress story. So be sure to check out the changes below and download the update.
Available Platforms
Here's the current platforms the update is available on, and the platforms that aren't ready yet:
Windows 64 Bit (Available Now)
Windows 32 Bit (Available Now)
OSVR (Available Now)
Update Notes
Added a level selection room for survival after the main menu.
Added a brightness button to the options menu, and a sensitivity button for controllers.
Added another quality level 'Optimised' with lighting removed, v-sync removed, and AA removed.
Added another quality level 'Ultra' with improved lighting, full v-sync, and greater AA.
Added content to the prologue (Such as rooms, sounds, models, etc)
Added a procedural footstep sfx system (To all Modes)
Added improved light sources (To the Prologue)
Added more barricades and cover (To Sandbox Mode)
Added a faster and more efficient building pipeline
Added more props and lighting effects (To the Main Menu)
Added official Xbox 360 and Xbox One controller support (Finally)
Added the requested steam achievements
Added support for OSVR to 0.1.1.4.b
Optimized the sandbox's lighting model
Optimised the sandbox city's models
Optimised the new Procedural SFX
Optimised the background Soundtrack
Optimised the Sandbox Mode with dynamic batching
Optimised the Sandbox Mode with compression
Fixed the steam lauching system for using different renderers (DX12, Vulken, etc)
Fixed the scale of all the doors (In Sandbox)
Fixed various floating resources and models (In Sandbox)
Fixed the buildable torch particle effects (In Sandbox)
Known Issues
If you load into survival or sandbox mode, then return to the main menu, it will cause the prologue to play the wrong intro and crash once selected. This can be prevented by restarting the game and selecting prologue again. The issue will be fixed in the 0.1.1.4.c update.
Upcoming Competition
For those of you who didn't see my last post, we've got a competition coming up soon to give our fans the opportunity to be featured in the apocalypse story as a voiced character. You'll see more details here within the next few weeks but you'll here from us first on our twitter so stay tuned!
Muiltiplayer & Cooperative
I've also recently posted on the community by request why we don't have multiplayer or cooperative support, if your interested in this, check out the post here which explains the situation.
The Next Update
For the next update, I'll be focusing much more on the apocalypse's story, prologue, and the characters. Furthermore, I'll also be adding the much requested modding support, which will let community members use the unity engine to make custom content. Finally I'll also be improving the sandbox building system, which as it stands needs to be more complex and needs more depth. If there's anything else you want me to add or fix, let me know in the comments, on my twitter, the website, or email!
Many Thanks,
Harley Game Studios