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Weekly update #8

Dear Furballs,

Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 8 :)

PIXEL MUSEUM 1ST ANNIVERSARY

Last weekend I was showing off VR Furballs - Demolition at the Pixel Museum for its first anniversary. More than a hundred gamers of all ages tried the game. For most of them, it was their first time in VR. The event was a real success and everyone absolutely loved the game :)

I was there with Pierre from VR Parc, who did a little interview of me at the end of the weekend (but it's all in French):
https://youtu.be/XmAJ4Vy_j9A

GAME UPDATE

I updated the game twice this week with the following changes:

  • New: Added World 1 - Level 9 which is the "Bridge" level.
  • Bugfix: Fixed game and photos looking darker than they should if you started the game in the Night environment.
  • Bugfix: Fixed Baddies not dying when they fall from really high sometimes.
  • Bugfix: Fixed Furballs won't spawn when you go back Home sometimes.
  • Bugfix: Fixed trajectory dots of the Slingshot and Redirectionner not being destroyed properly.

Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/

WHAT'S NEXT

Here is the plan for next week:

  • Keep working on integrating LIV to be able to make Mixed Reality videos.
  • Build more levels!

Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. VR Furballs was created for you, so we'd love to hear what you think about it!

Thanks again to everyone playing VR Furballs - Demolition! See you next week!

Steeve
Gamily Studios