Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 15 :)
SPRING VR SALE
VR Furballs - Demolition is 10% off for a few days! If you're already convinced the game should be in your VR library, go ahead and hit this "ADD TO CART" button:
http://store.steampowered.com/app/704470/
If you're not convinced yet, hit this "INSTALL GAME" button and let the FREE DEMO convince you:
http://store.steampowered.com/app/843070/
GAME UPDATE

This week I updated both the Demo and Full versions with the following changes:
- New: Added Audio settings that let you set the volume of the Sounds and the Music separately.
- New: Added support for VIVE Tracker and third controller in a Mixed Reality setup (as well as its hot swap).
- New: Added button to fast-forward the Intro cinematic (the controller lasers are now ON from the very beginning of the game).
- New: Added a "Controller Teleportation" tutorial that explains how to teleport within the Observation and Build areas.
- Improvement: Removed completely the "Reattach Furball" tutorial.
- Improvement: Skip the "Throw Furball" tutorial after 3 failed attempts.
- Improvement: Reworked the Observation and Build areas inner teleportation feature (removed the rings, and used a more classical hold press to choose the teleport destination).
- Improvement: Turned the Graphics settings into a slider. Here are the equivalent values of the previous 3 level settings: Low -> 25% / Medium -> 50% / High -> 75%.
- Improvement: Hide the Mixed Reality settings when not no Mixed Reality setup is detected.
- Improvement: Moved the Home teleport ring higher.
- Improvement: Made the Exit teleport ring turn red instead of blue.
- Improvement: Improved "Kid Playground" level (World 1 - Level 8) so that the cannon ball has more chance to roll over the slide.
- Improvement: Removed a forgotten block in the World 0 - Level 4.
- Improvement: Reduced the "End of Level" stabilize timer from 8 to 6 seconds.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT

Here is the plan for next week:
- Let's go back to finishing the missing levels, shall we?
https://steamcommunity.com/games/704470/announcements/detail/1595829206585267336
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios