Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 17 :)
ACHIEVEMENTS PATCH
Earlier today, FunkeymonkeyTTR reported that the Achievements were not unlocking properly. The game was actually not guaranteeing the Achievements to be unlocked, and was failing at unlocking a lot of them on the way.
This is now FIXED. All the Achievements the game failed unlocking for you in the past will unlock automatically the next time you start the game.
Thanks again to FunkeymonkeyTTR for reporting it. He actually runs a cool "VR Achievement Hunters" group that you might be interested in:
https://steamcommunity.com/groups/vrachievementhunters/discussions/0/1457328927827659700/
ROAD TO 50 REVIEWS

Big thanks to all of you who took the time to write a Steam Review about the game the past weeks. The goal is to reach 50 reviews. At the moment I'm writing this, VR Furballs - Demolition is still missing 21 reviews to reach this goal.
If you haven't reviewed the game yet, please click the following link, write a few words, and choose one of the thumbs. It will just take you 2 minutes, but it will help the game immensely:
-> https://store.steampowered.com/recommended/recommendgame/704470
GAME UPDATE

Earlier today I updated both the Full Version and the Demo of the game with the following changes:
- New: Added EULA, so you will most likely have a Steam popup asking you to agree to it the next time you play.
- New: Added Slingshot pull settings, so you can set how far away from each other your Controllers should be to throw a Furball with the Slingshot at its maximum force.
- New: Added Tennis Racket orientation settings, so you can set the orientation of the Tennis Racket when you hold it.
- New: Added Golf Club length settings, so you can set how long the Golf Club should be (it actually scales the whole Golf Club for now).
- New: Added Vibration settings (ranging from 0% to 200% so that you can turn off, diminish or amplify the controllers vibrations).
- New: Added helper indicator to tell the player to turn on the Slingshot and the Gun.
- Improvement: Improved Graphics settings display (now showing a range between 75% and 125% instead of 0% to 100%).
- Improvement: Furballs can now go through your head when they are being thrown by the Slingshot, preventing your head to deflect the Furball.
- Improvement: Allowed to restart the level even earlier than before (as soon as the first Furball left the area you are in).
- Improvement: Improved throwing physics.
- Improvement: Increased Controllers bounciness.
- Bugfix: Fixed Achievements not being unlocked correctly and made sure all the Achievements you should have unlocked before will get unlocked the next time you start the game.
- Bugfix: Fixed Level could break if you teleport there with a Drone.
- Bugfix: Fixed Furball getting stuck in the air if you held it in your Controller or in the Slingshot when the Level is completed.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT

Here is the plan for next week:
- Hopefully building new levels!
https://steamcommunity.com/games/704470/announcements/detail/1595829206585267336
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Once again, there might be no Weekly update next week since I am moving to a new place, and it will probably eat a lot of my time (if not all of it).
Thanks again to everyone playing VR Furballs - Demolition! See you next week or next next week!
Steeve
Gamily Studios