Development build 8171 for Neverwinter Nights: Enhanced Edition is available now.
We intend to ship the next stable release (1.75) soon. Please give this development patch a good test, and as always - your issue reports on support.baldursgate.com are read and appreciated.
As usual, we will be collaborating with the NWNXEE developers to make sure everything is ready for persistent worlds to migrate in a timely manner.
Known Issues
- We are working with Intel engineers to track down the crash and performance issues we’re seeing on Intel HD GPUs.
Features
- Material shader params (added in 8170) are now persisted to gff data (player character vaults, save games).
Fixes
- We fixed a crash when setting shader parameters on objects without an animation base.
- ShadowGuard premium module autosave/quicksave naming has been corrected.
- A crash when joining a server with haks was fixed.
- The Whirlwind attack feat has been fixed.
- We fixed an issue with some creatures not spawning lootable corpses.
- We fixed the area background fog going all black in some areas.
- We fixed the following script events for player characters: OnSpellCastAt, OnMeleeAttacked, OnPerception, and OnCombatRoundEnd.