Development build 8175 for Neverwinter Nights: Enhanced Edition is here.
This build is the new and likely last release candidate for 1.75! We very much appreciate any feedback that comes in from the community.
Please try to break this build, and if you are adventurous, even update your server. Let us know if you run into any issues on the usual channels.
Known Issues
- We continue to work with Intel engineers to track down the crash and performance issues we’re seeing on Intel HD GPUs. The moment we have a solution or workaround, we will ship a hotfix.
- We are aware of some premium modules not working properly in multiplayer, and are looking into that.
Fixes
- A crash in the sound system, most noticeable in the UI when clicking buttons. This may also fix 3d audio sources stuttering and hanging the game client.
- We fixed an issue where the server time could become stuck when the module has many areas.
- We fixed a very rare potential crash when removing many areas via DestroyArea() in the same script.
- The SetTransitionTarget() script call did not always propagate changes to clients.
- The “sqrt DOMAIN error” happening in the Toolset on compiled models without tangent data should finally be fixed.
- A client crash was fixed when the server was attempting to add a visual effect while the client did not have an area loaded.
- A client crash was fixed when the server was attempting to update a placeable the client did not know about.
- An issue was fixed where doors would not be able to initiate conversations was fixed. The same change also fixes that the game would auto-assign a script to object events, instead of just overriding a empty one.
- We fixed inventory PLT icons sometimes displaying the wrong colours.
- We fixed an issue where the texture cache would sometimes pull the wrong image, potentially resulting in visual corruption on PLT textures.
- We fixed a saving a game crashing when the thumbnail image could not be created.
- The DOF shader has seen minor improvements to the blurring algorithm used.
- The SSAO shader has seen minor improvements to improve visual accuracy.
- We fixed the game crashing while exiting a module/game with a floating popup bubble active.
- Beamdog credits have been updated.