Development build 8174 for Neverwinter Nights: Enhanced Edition is now available.
This build is the release candidate for 1.75! We would appreciate any and all testing you can give it.
If all goes well, we will ship this build as 1.75. This will give NWNX:EE time to prepare ahead of time, and also allow server admins to test and migrate over the coming days.
We'll make sure to keep everyone appraised on timing!
Known Issues
- We are working with Intel engineers to track down the crash and performance issues we’re seeing on Intel HD GPUs.
- We are aware of some premium modules not working properly in multiplayer, and are looking into that.
Features
- We’ve added a new, more dynamic depth of field shader kindly provided by Søren Møller.
- We added the livestream contest winner portrait (po_exornova).
Fixes
- Regression: We fixed the New Game server settings UI not being interactable.
- Regression: We fixed the New Game server settings UI disappearing after backing out from character selection.
- The Polish high-res font has been amended to include all needed special characters.
- HAK and TLK preloading is now checked immediately upon connection; not after character creation. This fixes an issue where players would attempt to join a server with missing haks, only to be kicked after character creation.
- We fixed the Connect button on the Server Details pane not working properly.
- We also fixed the Previous/Next buttons not greying out the Connect button as required. We fixed a crash where ActionTakeItem would fail to deposit an item in a full inventory.
- We fixed OnMeleeAttacked and OnDamaged not firing on creatures.
- We fixed the character creation model viewer crashing for racial type appearances without a valid model.
- We fixed the racial selection screen title having the class selection title.
- We fixed Linux Fullscreen mode.
- We fixed “Stereo WAV in 3D Positional Sound” popping up erroneously in the toolset.
- We fixed the toolset not displaying spells or feats on character sheets.
- We’re now applying FBOs (full-screen post processing effects) in a predefined order to avoid visual corruption when un/checking them in the UI.