Development build 8172 for Neverwinter Nights: Enhanced Edition is now available.
Known Issues
- We are working with Intel engineers to track down the crash and performance issues we’re seeing on Intel HD GPUs. https://trello.com/c/DX1qC8mG/121-known-issues
- We are aware of some premium modules not working properly in multiplayer, and are looking into that.
- (Since 8171) The creature script events “OnDamaged” and “OnMeleeAttacked” regressed and do not work correctly. We’re already fixing it, but it did not make this build by less than two hours.
Features
- The race selection UI in character generation is now a list (instead of pre-defined buttons) just like class selection.
- Races can now have an icon; defined in the new “Icon” column in racialtypes.2da. This is up to custom content, as we do not currently ship icons for the builtin races.
Fixes
- Death Attack now shows properly in feat messages in the combat log. Incorrectly rendered armour part colours in character generation have been fixed.
- We added a workaround for an issue where servers would get confused by multiple clients behind NAT on on the same port.
- An issue where custom content tiles could not be laid down in the toolset (notably, Seasonal Forest) was fixed.
- Crash handlers have been improved to address issues with people not seeing the crash message, or not finding the right files to attach to a report.
- A crash was fixed when tiles with emitters would not have a valid animation node (for example, on the Steamworks tileset).