Hello Survivors,
Today i am happy to announce that we have completed all things for the version 0.0.80 which is a huge milestone for us.
What does that mean for you?
Well of course that dosen't mean we now stop developing the game further but it means that we have reached for our standard a solid foundation to grow our game. So you can expect that a lot more is coming and that the currently systems in place get polished of course.
What were the requirements to get to v0.0.80?
Well thats very simple for me personally, it was not about the graphics just to be clear. It was more about the functionality we wanted to have in our game, such as a river (Well thats basicly graphics), shooting, buying ways, drop and take weapons, a switch for electricity that also change the daylight, running, zombie pathfinding and much more but i think you all get it. So and the last requirement we wanted to archive was that we have a basic aiming system without relaying on animations. For the graphic changes you might have noticed over time (landscape and so on) Gx1|Dolobarsch was responsible while Gx1|Borderfield did some textures too and made all curently hearable sounds in our game.
What can be expected from the v0.0.80 onwards?
We now have started to work on the v0.0.90 which includes things like more animations, new 3d models, more perks, more maps and so one, and maybe also a little surprise. But mainly we will focus about enhancing our systems as an example adding ui to control volume in game, changeing game parameters in a ui (currently only possible via xml editing) and of course we will add new textures.
So yeah thats basicly it i hope you have fun playing our game. If you find any bugs please report them in the bugs discussion channel.
And as always thanks for playing Space Survivors Shooter
Kind regards
SevenOperation
