
No update release would be complete without the associated bug fix update that fixes all the small - and big - issues.
Changelog
NEW
- Machines in the combination can be selected when buying a FillType (e.g. Hammer Cornking + seed unit)
- BGP Bunker also accepts corn grains and crushed grain
- The minimap is now synchronized with the field menu
- Only the selected field is displayed in the field menu if the eye symbol is active
- Bressel & Lade silage shovels now work with Morph-Meshes
- The scales at the BGP are now active
- Fertiliser calculator redesigned
- The field menu has as preselection the field you are standing on
- Layout of Zip-archives simplified for simpler access for modders
- Smaller shovel in the BGP intro mission replaced by larger one
- You have to wait on the scales to weigh in the mission
- New Console Command "showTank" which accepts InfoForTaskAndQuestIDs
BUG FIX
- Crash when detaching the trailer during unloading was fixed
- Maize, field grass, rye, wheat and barley have new values for biogas production
- The materials for the loads and all their combinations with parameters such as fermentation have been revised
- Field menu sync problem with the world when quickly switching between different field textures.
- On the Techdemo you could not display a field texture
- Silos on the farm reveal the right side
- The manual unloading into the silos has been improved and no longer scatters so quickly around the machines
- The corn silage now has the same colour in the silo, in the shovel and in the bunker
- The invisible collisions between Strautmann SZK-1802 trailers are fixed
- CNC::TankController::UpdateMorphVolume Spam removed
- UV error on silo wall fixed
- Slurry bunker at the harbour no longer floats
- The BGP now concludes with the Albergtal (no more cracks in the ground)
- Claas Vario 930 is no longer dirty when bought from the dealer
- BGP bunkers and fermentation residue tanks are now stored
- Smoke Axis 30.1W Particle VC Update
- Sale now takes into account correct volume and remuneration
- BGP icon is displayed again on the map
- Inner collision of the bunker lowered
- BGP control unit: button text synchronous to bunker lid status
- Trailers no longer empty into/onto unloading points on their own when the vehicle is left
- The silos on the farm reveal the right side
- Field grass allows the bulls to gain weight in the barns
- The voxel mesh in the Hawe SLW can now display different materials depending on the load (no more white fill tarpaulins)
NOTES
- The Bressel & Lade blades are not always visually empty when tilted
- BGP silo tarpaulins are still temporary and without function, so they can be safely ignored