This time there's a load of smaller fixes. A reminder the demo is now live, so if you like ERSATZ and someone you know might like it too, maybe nudge them to try it out!
ERSATZ v1.25 Patch Notes
-----------------------------------------
-CONTROLS-
-Due to previous changes to ground slam input, if a player held 'Down' whilst airborne & flinching (from a dash attack against a boss for example), they would not slam. There is now an exemption to this. So, if a player is aerial & holding down during the flinch, as soon as said flinch state ends they will slam as expected.
-JOURNEY MODE-
-Potentially fixed issue with journey mode penalties not displaying properly at the end (needs more testing)
-Fixed display of times to be vertically central at the end of levels other than the last
-SYNTH RUSH-
-Fixed a number of issues with restarting the Synth Rush ALL Mode from pause and game over menus
-Made Type Beta and Type Gamma playstyles unlock correctly in Synth Rush mode
-Grade symbol no longer appears next to time as not applicable
-Fixed what music starts & how it starts for a number of bosses in Synth Rush's ALL mode
-Fixed how the +1HP works between bosses when playing Synth Rush ALL in Type Gamma
-MISC-
-Fixed issue with game crashing if trying to dash in Type Beta after beating last boss