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TFM Weekly Update 📜 #FeatureFriday-16/06/23

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː

We're almost ready to upload a new build to Steam, and we would love for you to be part of the upcoming playtest. Please join us on our Discord server for a chance to participate and help shape the future of TFM! ːreimpressedː

Without further ado, here's what we've been working on:

Internal Build Changelog

(these will be available in a future release)

ːhappyhfː [Content] New race: Deva.
ːhappyhfː [Content] Overhauled 530 slot items with new equipment prerequisites.
ːhappyhfː [Content] Six new tome consumables have been added to boost primary stats.
ːhappyhfː [Content] Implemented 35 new combat buff traits.
ːhappyhfː [Content] 39 new feats in total, 13 each for Slayers, Preservers, and Protectors.
ːhappyhfː [Content] Revamped all path stat prerequisites and all personality traits.
ːhappyhfː [Content] Introduced new doodads and constructions for Olympus.
ːhappyhfː [Content] Overhauled Poultry/Barn/Ranch animal production - now, items are sent to the stockpile regularly.
ːhappyhfː [Balance] Each Sun now passes every 200 moons instead of 350.
ːhappyhfː [Balance] Reduced Farmers' crop progress intervals and slowed level-up speeds of Poultryman, Rancher, and Shepherd.
ːhappyhfː [Balance] Removed the default movement speed reduction of Humans and adjusted the base movement speed.
ːhappyhfː [Balance] Humans no longer receive a default reduction to Power.
ːhappyhfː [Balance] Increased base vision radius to 9 from 7.
ːhappyhfː [Balance] NPCs received a base Endurance boost and slowed base action timers for more tactical combat.
ːhappyhfː [Balance] Overhauled weapon reward costs and reduced weapon crafting costs.
ːhappyhfː [UI/UX] Introduced "unbinding items" to the new equipment panel.
ːhappyhfː [UI/UX] Improved character detail view with a rename icon added to the Name label.
ːhappyhfː [UI/UX] Added animation interaction to top bar resource buttons and stockpile item icons.
ːhappyhfː [UI/UX] Implemented production complete sound path for playing sound on production complete.
ːhappyhfː [UI/UX] Map object detail panels now show assigned characters even if they are in a disbanded group.
ːhappyhfː [Fix] Addressed several bugs, including fixing dropping items on character death, issues with the wildberry collection, and an issue with NPCs not spending stamina on skill costs.
ːhappyhfː [Fix] Fixed an issue where completed objectives were not being saved and fixed issues with faction points not being updated on the faction tech panel.

Our team is currently doing an internal playtest of the new version, working hard to put the finishing touches on the package. Your continuous support and feedback have been instrumental in shaping these updates, and we're excited to bring them to you. ːreexcitedː

We look forward to hearing your thoughts and are excited to have you join us for the upcoming playtest. Thanks for being part of the journey, and stay tuned for more updates! ːhappyheartː

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː