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TFM Weekly Update 📜 #FeatureFriday-26/05/23

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː

We've been hard at work refining and expanding your game experience. Here's a quick overview of the exciting updates and changes we've implemented this week.

Internal Build Changelog

(these will be available in a future release)

Features & Enhancements

  • New Campaign: Olympus. Pack your bags and prepare for an epic journey into the world of Greek mythology with our new campaign!
  • Objectives Panel: Keep your game progress in check with our new objectives panel, showing you your next steps and goals.
  • Trait Level-up Notifications: We've made improvements to these notifications, making it easier to track your character development.
  • Personal Development Trait: Personality trait rewards are now tied to the new "Personal Development" trait.
  • Renaming of Blessings and Buffs: We've renamed some blessings and buffs for clarity and a more immersive experience.
  • Production Panel Stock Count: Easily monitor your possessions with the newly implemented stock count on the build panel.

Content Additions

  • 9 new consumables.
  • 1 new food.
  • 13 new path rewards for Cooks.
  • 12 new uncommon resources and corresponding doodads.
  • The Fletcher now boasts an impressive 18 new ranged weapons for you to craft and wield.
  • 37 new minor/major debuffs, adding more layers to the gameplay.

Balance Changes

  • Pantry and Plainshrooms: The Pantry now costs 10 Clay (down from 20), and Plainshrooms doodads provide 50 Vegetables (up from 20).
  • Crop Growth Speed: We've doubled all crop growing speeds to make your survival a tad easier.
  • Grassland Trees: Woodcutters can now plant Grassland Trees, helping you better manage your supplies.

Fixes and Refactoring

  • Stat Calculations: We've refactored DamagePower and BlockChance stat calculations and overhauled their trait modifiers.
  • Item Consumption Tooltips: We've applied the ShowInDescription flag to item consumption effect output tooltips to understand the effects better.
  • Bug Fixes: We've fixed several issues, including the incorrect damage value for the "Suffering" hunger state, map object production cases, and Cook's "Wildnuts" reward.

That's all the news from the frontlines this week! As always, your continuous support and constructive feedback drive us forward. We're hustling to wrap up this update in time for the Steam Summer Sale. Our goal is to have everything polished, pristine, and ready to roll out before the sale begins. We'll soon start testing the changes in our playtest build, so stay tuned for an announcement right here as soon as the build goes live on Steam! ːreexcitedː

Remember, your thoughts and insights are of immense value to us. Don't hesitate to drop any comments, ideas, or suggestions our way. ːSmallRedHeartː

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Here's to another week of building, battling, and surviving in the world of TFM: The First Men. Have an excellent weekend, and we'll meet you back here next Friday! ːgearthumbsupː