Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː
Our team has been burning the midnight oil this week to bring you some substantial updates to enhance your gaming experience. Let's dive right in! ːreexcitedː

Internal Build Changelog
(these will be available in a future release)
◆ [Feature] Rolled out a new topbar with handy operation buttons for easy access and smoother navigation.
◆ [Balance] Nursemaids can now gain XP from Vegetable inputs during their activities. Plus, they might choose a child as a reward when they level up!
◆ [Balance] Modified the consumption effects of Gathering Fruit and linked it to the construction activity, making gameplay more interactive.
◆ [Balance] All personalities for Humans are back in action.
◆ [Balance] Slashed the vegetable gathering time from 20 to 15.
◆ [Balance] The XP gain of Nursemaids has been increased from 2 to 3.
◆ [Balance] All Weaponcarver crafts now come without any equipment prerequisites.
◆ [Art] Added new visual outfits for different hunger stages. Now, you can quickly tell when your characters are getting peckish.
◆ [Art] Added a new "Cave Bats" decoration doodad and stalactites and natural pillars for caverns, making your spelunking more atmospheric.
◆ [UI/UX] There is now a new button for demolishing and an alert for claiming factions.
◆ [Fix] Fixed several issues related to the trait level reward panel, food consumption trait effects, activity weight modifier popup, and trait selection on item db.
◆ [Fix] If a faction tech gets unlocked while the character panel is active, we've made sure character stats get updated in real-time.
◆ [Fix] Fixed a few glitches related to binding items to characters and the instantiation of already bound items in the stockpile.
◆ [Fix] Addressed an issue that was stopping traits from gaining experience at max level.
◆ [Fix] We've corrected the stamina value display on the dev mode panel character stamina field.
We've come to the end of this week's update! We're grateful for your continuous support and feedback. Our goal is to enhance the playtesting experience for our community, and we hope these updates contribute to making it smoother and more enjoyable. Your feedback is of great value to us, and we welcome any comments or suggestions you may have. ːSmallRedHeartː
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː