Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
Another productive week has passed, and we continue working tirelessly toward the major update coming your way. Our primary goal, as always, is to enhance your gaming experience, and we are excited to share what's been cooking in our development kitchen. We are diligently playtesting the new version internally and adding the finishing touches to complete the package. ːreimpressedː

So, let's get into the heart of this week's changes without further ado:
Internal Build Changelog
(these will be available in a future release)
ːhappyheartː [Content] Our classic legacy campaign maps - Arcadia, Ergenekon, Lindaris, and Memoria - are now equipped with our revamped systems. They're ready for you to dive back into or explore for the first time!
ːhappyheartː [Content] Cook profession has a whole new repertoire with 30 new uncommon food rewards using only uncommon veggies as ingredients.
ːhappyheartː [Content] Three new combat role professions have been added: Protector, Slayer, and Preserver, each with their own starting weapons.
ːhappyheartː [Content] The First Adventurer level now offers a combat role to the character.
ːhappyheartː [Content] Added "Arachne Husbandry" faction perk. It's obtainable by claiming the "Driftvale Spiders" faction construction on Memoria. It allows Poultrymen to husband egg & silk spiderlings. These spiderlings produce Spider Egg and Spider Silk, which Cooks mainly utilize to craft.
ːhappyheartː [Content] Updated Memoria's Wrecked Caravan loot to align with the new resources and tweaked stats for bosses and Memoria's spider cave.
ːhappyheartː [Balance] Adjusted the leveling-up system for the Nursemaid profession for consistency.
ːhappyheartː [Balance] Tweaked the Plump Tomato Slices to restore 10 Stamina instead of 20.
ːhappyheartː [Balance] Added neutral beasts to Olympus' grassland for a little extra challenge.
ːhappyheartː [Balance] Training Dummy now requires Woodcutter's Hut, while Weaponcarver's Table requires Training Dummy.
ːhappyheartː [Balance] Modernized all old bundle consumables with the new resources.
ːhappyheartː [UI/UX] Updated button visuals on the production and character view panel.
ːhappyheartː [UI/UX] Improved UI visuals on notifications, alerts, production, and stockpile item buttons.
ːhappyheartː [UI/UX] Made the path experience reward UI panel look better.
ːhappyheartː [UI/UX] Added a character renaming option to the new character panel.
ːhappyheartː [UI/UX] The text size of traits applied in combat has been reduced for a less cluttered view.
ːhappyheartː [Fix] Made updates to endurance and stamina tracking when a character is selected
ːhappyheartː [Fix] Resolved an issue with rewarded map object productions still requiring production costs.
ːhappyheartː [Fix] The display issue with trait duration has been fixed.
ːhappyheartː [Fix] Addressed an error regarding the character preset reward tooltip.
ːhappyheartː [Fix] Fixed an issue that occurred when the return to the main menu button was clicked.
ːhappyheartː [Fix] Adventurer's XP generation trigger has been fixed.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Our wheels are in full motion, and we're incredibly excited to bring this update to you. We appreciate your continuous support and eagerly await your feedback on these new changes. ːreexcitedː
Stay tuned for more updates, and we'll let you know as soon as the build is live on Steam! ːgearthumbsupː