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TFM Weekly Update 📜 #FeatureFriday-04/08/23

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

We hope you've all had a fantastic week exploring and crafting your settlements in The First Men. We've been hard at work behind the scenes, and we are thrilled to share with you what we have been working on! ːreexcitedː

One of the week's major highlights is the release of the first iteration of our new World Map View! We're confident that this addition will make navigation more intuitive and deepen your immersion and understanding of the surrounding regions. ːmapː

But that's not all! We have also spent two full days developing upcoming features that we believe you'll love. In the weeks to come, you'll see the return of the much-loved Downtime activities, a feature that will make your settlers' lives even more dynamic and interesting.

We're also enhancing the way breeding happens in the game. With this change, you'll be able to improve your offspring as you advance your settlements from generation to generation. We can't wait to see the mighty adventurers you'll create! ːFistpumpː

Changelog

Total number of additions implemented this week: 22 ːhappyhfː
Changes made in response to community input and assistance are 55% and marked with ːhappyheartː

ːhappyheartː [Feature] New Map view. Using your mouse scroll, you can transition into the map view from the standard view to see a charted map of your region, and scrolling more will display the whole world! This view will guide you during your adventures, showing your surroundings, information about the regions, inhabitant factions, and objectives.
ːhappyhfː [Content] 9 new feats as Protector path choices, unlocking unique skills with new effects, buffs, and debuffs.
ːhappyheartː [Content] New visuals for the Chicken Coop and Cattle Ranch constructions. Chicken Coop is slightly bigger, and Cattle Ranch is slightly smaller.
ːhappyheartː [Content] Yardrem's Gateway is now functional as a lootable doodad.
ːhappyheartː [Content] New legacy Artifact weapon: Howlgore.
ːhappyheartː [Content] Coonskin Cap fills the Stamina bar when the wearer levels Hunter up.
ːhappyhfː [Balance] Doubled Mending Rainfall skill's Stamina cast cost.
ːhappyheartː [Balance] Reduced Golden Egg's drop chance.
ːhappyhfː [Balance] Adjusted various Gathering, Nursemaid, Carpentry, and Woodcutting activity job times.
ːhappyheartː [Balance] Adjusted Giraffe walk animation speed.
ːhappyhfː [Balance] Renamed "Distracted" to "Dazed."
ːhappyhfː [Balance] Ranchers' Donkey reward now has a 100 Prosperity cost.
ːhappyhfː [Balance] Added 90 seconds cooldown to Subjugating Strike.
ːhappyhfː [Balance] Increased/Decreased various other aspects.
ːhappyhfː [UI/UX] Added additional tooltips for trait level-up rewards, age tooltips to the character detail panel, and tooltips for map objects under the cursor on map object placement mode.
ːhappyhfː [Fix] DoodadDestroyed, ConstructionDestroyed objective type refactored to target instances.
ːhappyheartː [Fix] Fixed F shortcut not showing the character's level-up rewards if a character has more than one leveled-up trait.
ːhappyheartː [Fix] Hide the tooltip for the map object when it is removed.
ːhappyheartː [Fix] Fixed an issue with the starting message of the Lindaris map.
ːhappyheartː [Fix] Fixed an outdated issue in the party by removing the unused low-stat icon.
ːhappyheartː [Fix] Fixed an issue with the variants of the Shelters.
ːhappyhfː [Fix] Several issues have been fixed with the new Map View.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
We continue to value your support and feedback as they fuel our passion and guide our journey. Stay tuned for more thrilling updates, and see you next Friday for another round of exciting news! ːgearthumbsupː