Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
This week has been an exciting mix of long-term planning and shorter-term updates. Half of our time was spent planning our next major update, and we'll continue doing so next week. We're excited about what's on the horizon and can't wait to bring you along on this journey. ːreexcitedː
But while we've been focusing on the future, we've also dedicated half of our time this week to adding more content. As promised, we've committed to keeping our word by ensuring regular updates every Friday. These weekly updates, no matter how minor or significant, help us keep the game fresh and exciting for all of you. ːgearthumbsupː

One of the exciting features we're soon going to introduce is a world map. This will enhance your understanding of your objectives and simplify navigation. This addition will make discovering regions more accessible and more engaging than ever. ːreimpressedː
But that's not all! Remember the Downtime activities that our characters used to engage in? They're making a comeback! Your characters will now have a life beyond their worktime activities and eating. They'll sleep, pee, smoke, have fun, and so much more. This adds a level of realism and depth to the characters and makes the world of TFM feel truly alive. ːreexcitedː
Now, it's time for our weekly changelog. Here's what we've been working on:
Changelog
Total number of additions implemented this week: 31 ːhappyhfː
Changes made in response to community input and assistance are 29% and marked with ːhappyheartː
ːhappyhfː [Content] All maps, except Arachnia, now initiate with an Elder character (age 60).
ːhappyhfː [Content] The "Legacy" profession trait is applied to a character once they become an Elder. It has a maximum level of 3 and gains XP over time.
ːhappyheartː [Content] The "Dying" trait has been renamed "Decaying."
ːhappyhfː [Content] Added six new default, costless rewards for Legacy: Elder's Advice consumables. These consumables allow children to gain personality traits upon reaching adulthood.
ːhappyhfː [Content] Removed the "Extra Hands" Legacy reward.
ːhappyhfː [Content] Added context-appropriate prerequisites to 26 Legacy rewards.
ːhappyhfː [Content] Introduced five new T4 trees (Baobab, Bristlecone, Sequoia, Yew, and Wisteria) for Woodcutters to plant and fall, along with their respective wood resources.
ːhappyhfː [Content] Added five more new trees (Evergreen, Cedar, Blood, Angel, Wych Elm) for Woodcutters to plant and fall, along with their respective wood resources.
ːhappyhfː [Content] A new rare feat for Adventurers: Breaker. Only appears to characters with the Blessed by the Worldbreaker buff.
ːhappyheartː [Content] All settlers now have a 1% chance to receive a dangerous debuff (mishap) after worktime activities, with a cooldown of 25 suns.
ːhappyheartː [Content] Characters now receive random debuffs when they're Starving or in worse hunger states.
ːhappyheartː [Content] New base Cook path reward: Remedy Soup.
ːhappyhfː [Balance] Removed Movement Speed and Endurance drop modifiers from the Elder trait.
ːhappyhfː [Balance] The Movement Speed drop modifier has been added to the Decaying trait.
ːhappyhfː [Balance] The Legacy trait's level-up type is now Fixed instead of Exponential and has a max level of 1.
ːhappyhfː [Balance] Overhauled all T4 simple weapon costs to include new T4 uncommon woods.
ːhappyheartː [Balance] The Cave In skill now has a 30-second cooldown.
ːhappyhfː [Balance] All uncommon tree weights have been fixed to 20.
ːhappyhfː [Balance] Overhauled all Blacksmith tool craft costs; removed uncommon costs and fixed all tiers weights to 100.
ːhappyhfː [Balance] Overhauled all T3 simple weapon costs to include new T3 uncommon woods.
ːhappyhfː [Balance] Overhauled 56 dangerous debuff modifiers and effects.
ːhappyhfː [Balance] Added a cooldown to the special skills of the Chronostaff.
ːhappyhfː [Balance] Enhanced Arachnia's Gnoll final boss' Endurance by 75%.
ːhappyhfː [UI/UX] Added an alert for characters nearing natural death: "Settler's journey nearing the end." This alert triggers when a character has seven stacks of Dying.
ːhappyheartː [UI/UX] Improved visuals for the Cave In effect.
ːhappyhfː [UI/UX] New alert: "Character has a debuff."
ːhappyheartː [Fix] Toymakers now correctly produce toys instead of healer items.
ːhappyheartː [Fix] Resolved an issue where training characters rested at Shelters instead of Huts.
ːhappyheartː [Fix] Fixed the Resting Hut's wrong reward ID.
ːhappyhfː [Fix] Old secondary trait rewards from Legacy's path rewards were removed to prevent an error.
ːhappyhfː [Other] Overhauled content with the "CharacterHasTraitStackFromCategory" prerequisite for the new parameters.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː