Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
Our recent major update garnered quite a response from our community, with plenty of commendation from those who appreciated the new mechanics' simplicity and accessibility. We're absolutely thrilled that players who once found the game somewhat daunting are now enjoying the experience. There's something truly special about seeing a wider array of gamers immersed in our world. ːreexcitedː
However, we also understand that part of our game's appeal has always been its depth and intricacy. Some of you, the valiant veterans of our lands, have voiced your concerns about the recent changes, lamenting the loss of the game's unique challenges and identity that you loved and cherished.
This feedback is invaluable to us and shapes our plans moving forward. What has emerged is a clear need to strike a balance: to maintain the simplicity that appeals to new or casual players while also providing the depth and complexity that our dedicated and strategic players crave. ːgearthumbsupː

To achieve this, our future development will focus on introducing additional layers of complexity in the game's later stages. This will allow newcomers to grasp the game mechanics without feeling overwhelmed and experienced players to continue finding depth and challenge as they progress. This tiered approach will provide a smoother learning curve and a more fulfilling gaming experience for all our players, regardless of their preferred playstyle or gaming background. ːreimpressedː
As we continue on this journey, your continued dialogue is critical. Your feedback and insights shape our path and help us to create the most enriching experience possible. We're grateful for your engagement and your patience as we work to make our game the best it can be! ːSmallRedHeartː
As part of our appreciation for the community, we're always on the lookout for fantastic content creators who manage to capture the spirit of our game in their unique style. Today, we want to highlight an amazing video by Splattercatgaming, the champion of indies at showcasing the best of TFM gameplay.
His video showcases the beauty of our game's mechanics, weaving a narrative that is as engaging as it is informative. So if you're in need of a good laugh, some pro tips, or want to relive some great TFM moments, check out his video above. A huge shout-out to Splat for his incredible work! ːreexcitedː
Now, let's get into this week's changelog;
Changelog
Total number of additions implemented this week: 47 ːhappyhfː
Changes made in response to community input and assistance are 34% and marked with ːhappyheartː
ːhappyhfː [Content] Arachnia has new objectives to engage with.
ːhappyhfː [Content] 40 feat traits have received new icons.
ːhappyhfː [Content] Woodcutters can now plant three new tree types: Birch, Alder, and Ash.
ːhappyhfː [Content] Introduced 15 new T1 weapons for the Weaponcarver: Harvester's Edge, Stone Breaker, Reed Piercer, Crowcutter, Brawler's Pounder, Nightweaver's Kiss, Wolfslayer, Bear's Maul, Falcon's Talon, Lionheart Blade, Rhino, Silent Sonata, Dawnforged, Earthshatter, Phantom's Caress.
ːhappyhfː [Content] Introduced 15 new T2 weapons for the Weaponcarver: Pioneer's Blade, Militia's Club, Painstake, Ember's Reach, Truthcaller, Moongleam, Autumnleaf, Glyphpounder, Darkwisp, Joybringer, Earthshudder, The Feather, Omenslasher, Stormbreaker, Whisperwind.
ːhappyhfː [Content] Introduced 15 new T3 weapons for the Weaponcarver: Questing Sword, Guardian's Mallet, Whispering Blade, Loyalty's Razor, Artisan's Pounder, Betrayer's Needle, Vortex Cleaver, The Mountain, Moonstab, Cyclone, Hillshaper, Deathwind, Dragonsbane, Purifier's Wrath, Veinrunner.
ːhappyhfː [Content] Introduced 15 new T4 weapons for the Weaponcarver: Wayfarer's Will, Warcaller, Hero's Blade, Emberstrike, Rumblemaul, Shadecutter, Predator's Kiss, Deepsea Pulverizer, Veilpiercer, The Razor, Rootwrack, Mythstalker, Regalia's Reach, Terrarath, Revelation.
ːhappyhfː [Content] Added two new tree types for the Woodcutter: Silver Fir and Ebony.
ːhappyhfː [Content] New skills have been added: Avenge, Tactical Charge, Vital Surge, and Harbinger's Charge.
ːhappyhfː [Content] Protector now has four new feats: Avenger, Tactical Charger, Surger, and Harbinger.
ːhappyhfː [Content] Woodcutters have been given three new tree types: Cypress, Ginkgo, and Flame.
ːhappyhfː [Content] A new skill decision called CastSkillForCharacterInstantlyToCharge allows the creation of skills that charge toward a target and apply effects.
ːhappyhfː [Content] Leatherworkers have ten new common adventurer armor crafts.
ːhappyhfː [Content] Tailors can now craft a new chest item: Woodcutter's Trusty Overalls.
ːhappyheartː [Content] Added a new skill: Heal Wounds.
ːhappyheartː [Content] A new side objective has been added for Arachnia: Reimvalt's Vengeance.
ːhappyhfː [Balance] The cost of planting special trees is now dependent on their colors.
ːhappyhfː [Balance] New uncommon wood costs have been added to T1 Smithy Crafts.
ːhappyhfː [Balance] An overhaul has been made to the weight modifier for weapons.
ːhappyhfː [Balance] The effects of Burning and Bleeding debuffs have been revamped.
ːhappyhfː [Balance] Flametooth now requires Flame Wood instead of Ash Wood.
ːhappyhfː [Balance] Raging Totem's Raging Bolt skill now takes 2.5 to cast instead of 1, and targets are selected randomly.
ːhappyhfː [Balance] Wartailor's common chest & head armor adventurer gear stats have been overhauled to increase Stamina and Cast Speed.
ːhappyheartː [Balance] Preserver's starting skill is now Heal Wounds, which applies a buff that regenerates Endurance.
ːhappyhfː [Balance] Preserver's old Protect Ally skill is now unlocked via the new Custodian feat on level-up.
ːhappyhfː [Balance] Preservers now gain XP when they strike or get struck.
ːhappyheartː [Balance] All old consumables have been removed from the random drop pool.
ːhappyheartː [Balance] All servants and raiders of Beliar in Lindaris have been empowered.
ːhappyheartː [Balance] Fated Growth now applies a random personality every 12 suns instead of 8.
ːhappyheartː [Balance] Settlers, Critters, and Farm Animals are now excluded from random world drops. Critters now only drop their own resource items.
ːhappyheartː [Balance] Adventurers rest at Resting Shelters when their Endurance is below 100% and are assigned to a training dummy. They return to train automatically when their Endurance is fully restored.
ːhappyhfː [UI/UX] Tooltip effect descriptions have been enabled for all children's toys.
ːhappyheartː [UI/UX] Notifications about a character's death or joining the settlement are now only displayed for Settler characters.
ːhappyhfː [UI/UX] The production placement mode now ends after placing one object if there aren't enough resources for another.
ːhappyhfː [UI/UX] Item trait skill tooltips have been added to item tooltips.
ːhappyhfː [UI/UX] Stockpile target character list is now fully updated before a deferred update begins.
ːhappyhfː [Fix] Corrected an issue with Arachnia's Eryndor tome objective where quest items weren't removed from Stockpile after the faction was claimed.
ːhappyheartː [Fix] Corrected an issue with Seeker's Vest that only applied Blue personality traits.
ːhappyheartː [Fix] Transferred the default "Stamina decrease over time effect" from Human to Settler to fix several issues.
ːhappyheartː [Fix] The visuals of the toymaker's hut have been fixed.
ːhappyheartː [Fix] A decision fix for the default "idle" activity now allows characters to return to their assignments once the input has been resupplied.
ːhappyhfː [Fix] The PopulationThreshold objective type has been refactored, and several issues have been fixed.
ːhappyheartː [Fix] Addressed the "interaction point" issue with a potential fix.
ːhappyheartː [Fix] Corrected the missing prerequisite for the Invigorated Effort faction perks.
ːhappyheartː [Fix] The Settler trait now correctly decreases Stamina every 30 moons instead of Endurance.
ːhappyhfː [Fix] A minor issue that prevented map object placement in Lindaris has been fixed.
ːhappyhfː [Fix] Fixed an issue that was preventing Butchers from producing Sausage.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː