Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
Before we delve into this week's update, we'd like to extend an invitation to our Discord server for an exclusive playtest that's kicking off next week. It's an excellent chance to experience the new updates before they go live during the upcoming Summer Sale. ːreexcitedː

Now, let's dive into the changes we've rolled out this week:
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː [Content] Introduced farm animal lifespans and hunger mechanics. Animals now produce resources every 100 moons.
ːhappyhfː [Content] Poultryman, Shepherds, and Ranchers now level up in a 'fixed' manner.
ːhappyhfː [Content] Added three new feats each to the Protector, Slayer, and Preserver classes: Vanguard, Rapid Striker, and Bolsterer.
ːhappyhfː [Content] Added six new rewards for the Digger class and 3 for the Blacksmith.
ːhappyhfː [Content] Farmers can now successfully harvest Hemp, Cotton, and Tobacco fields.
ːhappyhfː [Content] Introducing a new Faction Perk for Gatherers: Fertile Harvest.
ːhappyhfː [Content] Implemented a new internal trait: Settler, affecting several game mechanics.
ːhappyhfː [Content] Introduced a new uncommon profession: Spider Husband and accompanying Spider Husband's Cave construction.
ːhappyhfː [Content] Added a new race: Llama, and made Llama a new farm animal reward for Shepherds.
ːhappyhfː [Content] Reworked camping decision-making for a smoother gameplay experience.
ːhappyhfː [Content] Introduced a new reward for the Gardener class: Herbal Remedies.
ːhappyhfː [Content] Added new farm animals: Duck and Donkey, with their respective benefits and resource production.
ːhappyhfː [Content] Introduced two new trees for Woodcutters: Oak Tree and Poplar Tree. Woodcutters can now also plant bamboo.
ːhappyhfː [Content] Implemented a new alert for incoming raider attacks.
ːhappyhfː [Content] Spawned farm animals now have their own default activities.
ːhappyhfː [Content] Introduced a new skill for giant spiders: Webbind.
ːhappyhfː [Balance] Ergenekon now begins with six characters, down from eight.
ːhappyhfː [Balance] Balance overhaul for Memoria's fight encounters, making them more engaging and challenging.
ːhappyhfː [Balance] Significant balance changes to farm animal resource development and Settler Endurance regeneration.
ːhappyhfː [Balance] Adults now transition into Elder life stage at age 56.
ːhappyhfː [UI] Major improvements to Character Skill bar visuals and placement of UI elements.
ːhappyhfː [UI] Added profession traits to the Characters panel and made visual improvements to Reward UI and Path Panels.
ːhappyhfː [UI] Repositioned the player guidance overlay UI block for better accessibility.
ːhappyhfː [Fix] Fixed several errors related to farm animal life spans, unclaimed pathbox rewards, and Stamina stat calculations.
ːhappyhfː [Fix] Corrected several UI glitches and text errors.
ːhappyhfː [Fix] Solved the issue of the Build panel not opening correctly after a map object placement.
ːhappyhfː [Fix] Addressed several bugs related to character selection and movement.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Join us in Discord to be part of the exciting journey ahead! Be sure to stay tuned for more updates, and we're eager for your participation in the upcoming playtest. ːreimpressedː
Until then, keep exploring, settlers! ːgearthumbsupː