Changelog
◆ Crafts panel hotfixes.
◆ Characters no longer sleep on the ground to cure Fatal; they seek shelter.
◆ All campaign maps start with Bloody Facepaints, Wooden Combs, and Cigarettes in the stockpile.
◆ Added steam login info text and feedback panel tooltip.
◆ Lorekeepers can craft Fatal cleansing tablets based on their Element. Costs a Chunk of Rock.
◆ New outfits for tablet reading activities.
◆ Fixed autosave notification click issue.
--- 0.4.34 ---
◆ Improved the tooltips to display more about the costs.
◆ The newly added progress bars in the settings menu display how far the translation has progressed.
◆ Implemented the Chinese translations of the content.
◆ Implemented the Turkish translations of the content.
◆ Implemented a coloring feature for the load game menu to display outdated save files.
◆ New soundtrack: Flicker of Candles.
◆ Children can also become Nursemaids now.
◆ Roosters can correctly find chicks to fertilize now.
◆ Increased Farm's Timber cost to 28 and reduced its Endurance to 60.
◆ Removed Mill's Carpentry and Stonemasonry prerequisite. (Still has the material costs)
◆ Farm also works as a Gatherer's Hut if there's at least one Gatherer's Hut in the settlement.
◆ Removed Amenity cost from all visiting merchant items.
◆ Woodcutters, Rocksplitters, and Claydiggers now spend half as much time collecting and preparing their resources.
◆ New trigger effects for Pathfinder and Ravager personality traits.
◆ Wheat is now green instead of blue.
◆ All "X Grower" perks are now unlocked instantly.
◆ Increased Mystical's Moira modifier to +28.
◆ Salt Gatherer now unlocks with Millers.
◆ Filling a Beekeeper's Hut progress now grants 2 Queen Bees instead of 1.
◆ New package stockpile control for settlers before sitting down for an inn meal.
◆ Randomized all wave gear in Lindaris.
◆ Visitors wait a little longer for innkeepers.
◆ New pregnancy outfits for domesticated animals.
◆ Butchery now requires the Ranch to unlock.
◆ New icon for Net.
◆ Wooden Comb now costs 1 trunk.
◆ Removed the "Doodling" activity from Writers.
◆ Removed "Literate" from wild paths.
◆ Increased domestication chances of Animal Husbands.
◆ Renamed Crafter books to Artisan.
◆ 5 new fortunes.
◆ Bonfire is now craftable by Hunters.
◆ All maps start with 3 Firewood.
◆ Domesticated animals now wish to mate every two Suns instead of one.
◆ Added all tiers of fishing rods up to Adamantium.
◆ Removed the ancient dragon from Lindaris. An incredibly powerful Gronn named Oguz the Giant now inhabits the final cave of the southeast dungeon.
◆ New river passage for Lindaris.
◆ 24 new jewelry items for world drops, each with a different castable skill.
◆ 2 New consumables for cooks: Strawberry Jam, Apple Jam. (Vial + Sugar + Crop + Water)
◆ Changed Memoria's bridge with a walkable doodad.
◆ Added StockpileHasItem, StockpileDoesNotHaveItem weight modifiers
◆ Optimizations with the Craft panel are completed; hence the FPS drops while checking the crafts are reduced significantly.
◆ Improved the user interface visuals of the Characters panel and Learn panel’s search feature.
◆ Fixed an issue with character selection if the selected character dies.
◆ Fixed rewards for magic staff items.
◆ Fixed an issue where characters ignored Inn Meal Tables to eat.
◆ We are now removing save file screenshots when a save is deleted.
◆ Fixed localization tooltip issue for some prerequisite types.
◆ Fixed Powerful Frontliner feat's boon duration.
◆ Fixed crafts panel item names localization issue.
◆ Fixed music being stopped when the game is restarted.
◆ Fixed the "Serving Inn Meal Table" activity's control for destroyed items.
◆ Fixed Wingshot's projectile problem.
◆ Fixed an issue that occurs when right-clicking the stockpile button while playing some of the custom maps.
◆ Fixed giving assignments to the wrong character when a production order is selected from the crafts panel, canceled by pressing ESC and giving another production order to another character from the character’s craft panel.
◆ Several fixes for the believer traits.
◆ Fixed Iron Skin's prerequisites.
◆ Fixed Scoundrels' Tent prerequisite.