Hello everyone, welcome back to another #FeatureFriday!
We are so happy to share that we began the planned Steam Playtest with all of our Discord Champions! Every Friday we will add more testers, and keep collecting feedback and bug reports while doing our best to fix them all. If you want to participate in the playtest, please consider joining TFM's Discord.

This screenshot is taken from one of our Discord Champions: Lexhy. What a lovely settlement!
Changelog
- Overhauled all of the Traditions and Passions. Added Passion Archetypes.
- New in-game soundtrack: Dervish's Dream.
- Added currently playing track name to the pause menu.
- Overhauled the learn panel to show new additions and changes until the Demo.
- New Hotkey: Press the "I" key to open or close the Stockpile panel.
- Buffed all Memoria bosses.
- New crop: Hemp.
- New archetypes: Stonesplitter, Woodcutter.
- New consumables: Chunk of Rock, Stone Block, Tree Trunk, Timber, Fragrant Hemp.
- New construction: Stonemason's Workshop.
- New construction for Water carriers: Bathing Hut, with its activity and condition buff.
- Improved the visuals of stockpile button icons and tradition unlock button.
- Transferred Rocky Speech Platform from Musician to Entertainer and made it easier to make.
- Bone Club now grants 3 Rigor and its attacks have a chance to apply Dazed to the target, reducing Wit and Haste.
- Hermit archetype now also requires an Astrologer along with Philosopher.
- Plainshrooms now correctly grant bowel movements.
- Transferred "Scavenger's Kismet" perk to Collector's tab. (also requires Explorer)
- Removed Slingshot's Industry requirement for casting.
- Fixed Hood of Nature's prerequisite.
- Removed the "Skinner" archetype.
- Ironsmith now has a proper prerequisite.
- Crafting Workshop now has a proper prerequisite.
- Buffed Staruax the Fox' Endurance.
- Oruk's chest gift is randomized.
- Renamed the "Queststone" consumable to "Lorestone".
- Lorekeepers can now turn Lorestones into consumables that grant starter passions with a perk called "Passion Keeper", which works if there's anyone in the settlement with a particular starter passion. Only non-infant characters without any passion traits can consume these.
- Explorers start by scouting the home region.
- Gatherers now correctly bring plainshrooms to the mound.
- Field gatherers also gain bonus Prosperity from plainshroom gathering now.
- Manure Plague lasts 2 suns now and reduces energies more slowly.
- Musician is now called Bard.
- Condemner is now the archetype of Soothsayer, instead of Entertainer.
- Characters can now properly consume Chamomile Cures and Betony Boosters.
- Seed Collector now shows up as a Gatherer archetype if there's at least one Grower in the settlement.
- Trapper now shows up as an Explorer archetype if there's a least one Crafter in the settlement.
- Beekeepers can properly gather Honeycombs now.
- Laborer passion is gone and its craftables are scattered to appropriate other passions and archetypes.
- Removed combat area indicator.
- Added new scroll bar image to entity craft view and character craft view.
- Added the ability to select the related character when clicking a notification.
- Added color feedback to the characters panel to show the characters that have their Path used but not selected an outcome yet.
- Added new log categories.
- Several changes to the main menu, removed many out-of-date maps, and restructured map details views.
- Several changes and additions for the Feedback and Bug Reporting Tool.
- Limiting character detail panel interactions for the players to only interact with their own characters.
- Fixed an issue that occurred at filling water containers decision.
- Fixed an issue that causes the Stockpile panel shows previous names of the characters even if they have been changed by the player.
- Fixed an issue that causes the feedback form to stay under the notifications, now it is placed above all other overlay views.
- Fixed an issue that causes the soundtrack to pause.
- Fixed an issue that occurs when a map object production is canceled and the owner can't find it.
- Fixed an issue that causes water carriers to carry water to the Mudbugs.
- Fixed Animal Husband not showing up when Fauna is unlocked.
- Fixed an issue that causes problems at Death's Door notification.
- Fixed an issue that makes the feedback panel visible in the bug report screenshots.
- Fixed the issue that makes disbanded group characters move towards haul or loot targets altogether.
- Refactored localization systems. Crowdin is ready for the upload, waiting for a tooltip overhaul.
Thanks, everyone for reading, and thanks to all of our testers for participating in the Steam Playtest and helping us find bugs, and making our lives easier with their feedback. See you all next Friday!
