Developer postOriginal post (opens in a new tab)

Experimental Beta Build branch now up on Steam!

Some Beta backers have expressed interest in getting more frequent updates to the Beta Build, so we created a new Beta branch on Steam where we'll be updating the build fairly regularly with new content.

The build will be a little less stable than the regular one, but generally contain the latest and greatest changes.

To opt into it:

- Open your Steam client on your computer.
- Go to your list of games (View -> Games List)
- Locate Fell Seal: Arbiter's Mark and right click it, then select Properties
- Select the Betas tab (should be the last tab)
- Select "experimental-beta" in the dropdown. Not "code" needed.
- Done! You're now using the latest beta rather than latest official build.

If the "Betas" tab doesn't show, closing and restarting Steam should probably fix it.

Here's the changelog for the build:

Version 0.2.1:

  • Updated to newest version of Unity. Probably shouldn't make any big difference to the end user, but there should be some bug fixes.
  • Changed save format from binary to XML, as it will be easier to maintain backward compatibility. This broke the current save files though (sorry!).(We just made a hotfix to preserve save files compatibility.)
  • Fixed many small issues with save/load UI.
  • Adding rotating autosaves so you can't mess up your save file if there's a string of contiguous battles (which there isn't right now).
  • Many AI tweaks, including:
    • Knights not defending as much.
    • Last enemy not being overly defensive.
    • Enemies more frequently using defend/heals/traps at the end of their turn if they couldn't do something during the turn.
    • New optional guardian AI for Knights to try and protect allies.
    • Bug fixes.

  • Many new tunable values in the GameOptions.txt file, especially pertaining to AI.
  • Adding all weapons sprites. Different weapon tiers will now have different sprites.
  • Adding idle animations: all humans and most monsters will have an idle animation (rather than walking in place). Some monsters still have the old walking in place.
  • Fixed a memory leak that could get pretty big over time.
  • Updated gamepad plugin. It could fix the crashes some Linux users have been getting when plugging/unplugging a gamepad while the game is running.
  • Adding more spells (many are still missing though) and fixing an issue with mirroring of spells that caused their position to be slightly off at times.
  • Fixed mouse being innaccurate on the worldmap for any other resolution than 1080.
  • Fixed many small bugs.
  • Fixed the custom portraits not working anymore.