To access this build, you need to opt in the "Experimental Beta - Latest Beta Build" on Steam for Fell Seal: Arbiter's Mark, if you haven't done so already.
To do that, you go into Fell Seal's properties from the Steam games list, select the BETAS tab and select "Experimental Beta - Latest Beta Build" from the tab.
You might have to shutdown and restart Steam for it to pick up the change though.
The biggest change to this build is actually under the hood, as we redid the way we handle our graphics significantly. This reduced build size (by about 25%) and RAM usage considerably and should have better visual quality as the images are now mostly uncompressed.
If anyone is seeing weird images/colors, let us know (but it really shouldn't happen, haha)!
We've also fixed issues that were unique to Linux and to Mac builds, so if you're using those systems, let us know if you encounter any trouble.
Here's the complete list of changes:
Change List
Version 0.2.3
- Updating weapon description in combat to show range of weapon.
- Adding lots of new spells visuals and updating others.
- Updating error.log system to add timestamp to file name. Removed errors that should have been warnings. Updating error logging to not log identical errors multiple times (since unity can get spammy if something bad happens). Also enabling error logging on the MAC build and moving the log to My Documents/Fell Seal.
- Showing a short lore description of each patrol area as well as the maximum enemy level for the patrol.
- Quick optimization pass to reduce draw calls in the UI.
- Updating "details button" in battle to show healthbars: now shows buffs/debuffs of all targets as well as "points of interest" on the map, such as ladders, treasures, gather points, etc.
- Fixing issue where game could have crashed/acted weirdly with non-english language OS (maybe).
- Fixed the illusive issue with dead characters sometimes still countering after getting hit by Forceful Strike (as well as Rebirth not proccing under the same conditions).
- 4k support should be finished. Needs more testing.
- Mouse input should work much better for resolutions other than 1080 and especially higher than 1080.
- Menu unit selection with the mouse should be easier and more intuitive.
- A big rework of the way we handle graphical assets has shaved off 500MB from the build size and about 200MBs of RAM and VRAM usage.
- Balance:
- Adding 'hybrid' style of AI. They will favor a mix of magical/physical attacks.
- When landing the killing blow on a boss, there will be a bonus to the EXP gained by the character (currently, 100).
- Adding new AI style for enemies: focus fire. The unit will favor attacking low HP units. 15% chance of AI spawning with that AI style.
- Each Double Cast spell only does 75% of its regular damage/healing. This was always intended but not implemented before.
- Added stealing and poaching systems and cleaned up loot drops. Most of the tables aren't finished, but the systems are all in place. And it's all moddable.