Build 1.1.2
Hello everyone!
We have a quick update today. Nothing fancy, mostly some minor bug fixes and adding a forgotten portrait.
Here are the full notes:
11/16/2019 - Version 1.1.2
UI:
- New Portrait: Adding a forgotten male portrait.
- Accessibility: Adding a new key to help with accessibility for users. The key can be setup in GameConfig.txt file under [UI] by adding "accessibilitymouse=2", which uses the "mouse middle button". Pressing the key in combat will "lock/unlock" the screen so that the cursor doesn't move the map cursor anymore. This allow the player to easily click the "bottom right hints" with the mouse at all times, without changing where the map cursor is on screen. This helps players to navigate the game using exclusively the mouse, without having to rely on the keyboard at all. This key should be moved to the regular key-rebind menu once it's been tested a little more.
Misc:
- Save Files: Tiny optimizations to the format to make it just a bit smaller.
Bug Fixes:
- Menu Sorting: Sorting could be used in combat under specific circumstances. Disabling that (sorting units while in combat creates issues with deployment).
- Hallowed Mind: Used to incorrectly trigger when being revived by Reraise. Fixed.
- Class Wheel: When using the custom option to show monsters sprites to represent Bzil classes in the class changing menu, it was showing human sprites after the last update. Fixed.
- NG Plus: When using "Keep AP" with a Newgame , a certain story character would not correctly retain their AP. Fixed.
- Mercer Warning: The warning to let the player know when the optional event with routing certain bandits would become unavailable would show even if the event was already completed. Fixed.
- Aries Ram: Last update broke the visuals. Fixed.
Balance:
- Massive Hit: Increasing MP cost to 16 (from 12).
Modding:
- Monsters: Adding Monsters.xml file, that allows the player to create new "base monsters entries", which are the building blocks of monsters (it contains their image, portrait, base elemental and status resistances, weapon range, etc). Using this file, monsters can be modified or new monster tiers, or different monsters can be created.
- GameOptions and Jobs Deprecating the Hats and Outfits section in the GameOptions.txt to set up the hat and outfit of classes. The class itself will now contain that information in Jobs.xml.