Latest beta build is out!
Quick highlights:
- The Bzil race has been added to the game, including a recruitable character.
- 3 new story maps
- 5 new patrols
- New recruits now start with some AP already.
Here are the detailed notes:
Version 0.2.6
New Content:
- Adding the Bzil race to the game (player usable).
- Adding 3 new story battles.
- Adding 5 new patrol battles.
- Adding new shops.
- Adding starting AP to 'new recruits', based on the amount of AP the 6 characters with the most AP have.
- Adding new monsters to the game.
- Adding color variations to the beards/new hair styles that were added last build.
- Tweaking beards/hairs to remove layering oddities that were happening.
- Adding system for a new map objective: reach the safe area within the turn limit.
- Adding icons for Xbox One, Ps4 and Steam controllers. The game should show the correct one depending on your used controller. Using any other controller will show Xbox360 icons.
Updates:
- Lowering Forceful Strike damage from 0.95 to 0.85
- Lowering the amount the timebar starts filled at when you take no action during a turn from 25% to 20%
- Changing sandpits teleportation behavior to be 'instant' rather than at the end of the turn.
- Updating Vicarious bonus so it only applies to non-story/non-special classes.
- Updating various monsters abilities to their correct version (rather than place holders) in terms of game mechanics. They still need their visuals created.
- Lowering Blind Powder damage to 0.6 (from 0.8). Lowering Sleeping Powder damage to 0.5 (from 0.6).
- Changing gunner Blinding Bullet to Slowing Bullet.
- Updated Oasis cutscene to add fires left and right to highlight things are wrong.
Bug Fixes:
- Fixing KB/mouse issues with selecting different pages in the gear select screen (and some other screens).
- Fixing bug where "One for All" would trigger for all attacks, rather than only 'single target' attacks.
- Fixing a nasty bug with Arpia's Skyjack that was introduced last build where it fails to check for terrain correctly when deciding where to drop target.
- Fixed an issue with worldmap pathfinding where search could be very long, when it shouldn't. Also fixed an issue where paths not yet available would still be used if faster than the current path.
- Preventing summoned enemies (zombies, etc) from being raisable in combat after they die.
- Fixing a bug where when Dual Wielding a 2nd weapon with shorter range than the first would make the 2nd weapon have the same range under special circumstances.
- Fix bug where cutscene actors dual wielding would start combat with both weapons shown after a cutscene.
- Fixing some issues with gamepad icons when using more than 2 controllers at once.
- Anadine's "punt" move should now correctly punt.
- Fixing a bug where an enemy portrait could be shown when receiving loot from killing an enemy.
- Fixing small visual oddities with some spells when receiving loot.
- Fixing an issue that prevented some spells to show up in the doublecast list.
- Fixed an issue where flying enemy could land on "blocked terrain" if their wanted destination was already covered by another unit.
