
Town of Centina
New Build:
Hello everyone!
This week's main feature is that we're adding 45 new sound effects to the game. Most of them for monsters' death and attack sounds.
Otherwise, we have a few bug fixes and a better font solution for the Russian language.
Here are the highlights of the update:
- Sounds: Adding 45 new sound effects to the game. Most monsters should now have their correct sounds.
- Russian: Various fonts updates and small corrections.
- AI:Various small AI improvements.
Progress Report:
This week, we've been working on a few loose ends: the ending is now written and the credits have been gathered. We still need to add those to the game, but the data is ready at last!
We've also integrated another round of QA feedback we received, mostly centered on localization issues and console problems. We're done with all the PS4 issues that were found and have a few Xbox One issues left to fix and then we should be ready for the first party certification process.
This work should translate as better error messages and handling on the PC version for the most part.
Finally, we've been busy adding new sound effects and commissioning the next big batch of them. We should be about done with sound effects after the next wave. Getting there!
On the art side, we're working on wrapping up the last few spells we're missing as well as adding a nice image for each town (as can be seen at the top of this message). It'll be a little while before we have time to add those to the actual game, but all the assets are ready at this point and looking great!
Change log:
01/25/2019 - Version 0.7.1
New Content:
- Sounds: Adding 45 new sound effects to the game. Most monsters should now have their correct sounds.
Balance:
- AI:
- AI will be less likely to ever use Sneak Attack from the front.
- Ercinee will use its self-death move a little more frequently if it has Rebirth on.
- A few small tweaks to various weights.
- Holy Bolt: reducing MP cost to 6 (from 8).
- Rekindle: cost increased to 26MP (from 24).
UI:
- Russian: Some texts where using fonts that couldn't display Cyrillic characters properly. This should be fixed.
- Russian: Adding an outline to the Cyrillic font. It should look much better and be easier to read.
- Gamepad: Last week we added a workaround for a crash with gamepads on Windows, which disabled XInput for Microsoft controllers. An actual fix has been added, so we're restoring the default XInput setting for controllers, as it tends to be more compatible when using Xbox related controllers.
Bug Fixes:
- Localization: Applying many fixes suggested by our localization QA team to the translations in various languages.
- Errors: Adding more error checks for people edit their save files, to reduce crashes. You probably shouldn't be removing story characters from your save data manually though, as it WILL break cutscenes.
- Gamepads: More tweaks that should increase compatibility for gamepads under Windows.
- Revive: Fixing an issue where targets could be revived in water with certain spells.
- Npc Gear: Fixing an issue where enemies with the "Equip All" passive could spawn with no weapon.
- Kawa AI: Fixing a bug with the Kawas AI that would make them walk near the target and do nothing once in a while. Could have affected other classes with a shove ability too.
- Leap: Fixing an issue when targeting with Leap, canceling, selecting another ability. The visual effects would be shown where Leap was supposed to be casted.
- Last Battle of the Current Build: Adding missing ambient sounds and fixing an issue where canceling some cutscenes would leave an ambient sound playing forever.
Modding:
- Errors: Adding more error checks for missing abilities and missing classes.
01/26/2019 - Version 0.7.1a
Hotfix:
- Weapons: Last patch broke something and you could equip 6 weapons. Fixed.
