We've been busy wrapping up our dialogues, so we have only a small update this week.
The main addition is the Help Compendium. It has explanations on all the systems, tips for beginners and advanced tips. Give it a look and let us know if you think anything is missing!
It's accessible from the System menu (so, from the world map or during battle) and it's called "Help Compendium".
As usual, the full patch notes are at the end of the post.
Progress Report:
As we've mentioned, we've been focusing on wrapping up all dialogues, so that's where most of our progress has been. But, we've also been working on new sounds, new maps and new abilities visuals. Here's some of them.
A new map that should be used for a secret optional dungeon:

A spell for a new enemy type that isn't in the game quite yet:

We've been working on new spells for one of our secret classes, so you should expect some cool visuals coming in soon! Also, we're almost done adding the Voice Over for our intro movie, so keep your eyes peeled for that one too. It's sounding pretty awesome with the VO! :)
Announcement:
We'll be at Free Play Florida later today and over the week-end. If you're in the area, come say hello!
Change log:
11/09/2018 - Version 0.4.4
New Content and Features:
- Help Compendium: Adding the Help Compendium section to the System menu. It's accessible from the worldmap or during battle. The Help Compendium has a lot of information about many systems.
- Visuals: Updating Health Siphon, Vicious Blow and Rend. Adding Wrathful Blow, One for All and Enraged Blow.
- AI: The AI will now use One for All if it has access to it and it thinks it's a good move.
Balance:
- AI: Adding various small improvements to the AI to make it a little smarter.
- AI: For AIs that have Teleport Other, they will now try to teleport targets onto traps if they can't drown anyone.
- AI: Ranged units will be less prone to charge forward after attacking.
- Drakesmouth Seaway: Making one of the 2 Gunners a "More Enemies" option spawn only.
UI:
- Ability Learn Menu: Now showing the character's information panel on the screen where you can select which class to learn abilities, for more clarity.
- Turn Order bar: Cleaning up the way the currently selected character is shown on the bar to be more consistent.
- EXP Sequence: Making sure the character is always on screen when showing their EXP (with very long range attacks, they could be out of the screen at times).
- Counter: Teleport Other: It shouldn't teleport people to spots on the map that are very isolated anymore.
- Titlescreen: Adding a back button option from the difficulty settings after selecting "New Game".
- Thespeiros: The map objective states the Guest must suvive, but no gameover came if they die. This is fixed now.
Bug Fixes:
- Accuracy: Base accuracy is now 100% rather than 99%. Most enemies have 1% evasion, so it's still 99% unless you have Glasses/Passive. This was meant to be in a few patches ago, so it's technically a bug.
- Cleave: If the current character has the Cleave Passive and attacks a target, which gets killed by an ally's One For All, they will no longer receive a Cleave turn.
- Worm Battle: Fixing an issue where one of the corridors could be unblocked after a small worm died.
- Music: Fixing a rare problem where the battle music could fail to play at the start of some battles and the preparations music would keep playing instead.
- AI: The AI will no longer try to dispel permanent buffs from targets.
Modding:
- New Classes: Defaulting missing class outfit to 0 rather than having an error.
