Hello everyone, and Happy Halloween!
This weeks update contains a number of bug fixes and improvements to existing projectiles, as well as adding in the 8th Projectile. A new level was going to be added with this update, but unfortunately it is not ready. We are also happy to announce that with this update, a Mac version of the game is available!
Changelog
- Projectile Updates:
- Now attracts building chunks over its lifetime.
- Added a second collapse condition. The Singularity will collapse if it reaches a critical size.
- Updated the Singularity's visual effect to emit a dark glow from the edges.
- Gravity projectile is now unlockable from the Unlock menu for $1,000,000.
- It throw objects within its AoE into the air.
- Explosions no longer effect world props through other objects. This reduces the chance of explosives, such as propane cylinders, from being triggered accidentally through a building.
- Added a wall surrounding the Northern Apartments to hide the sharp transition between the paved area and grass area.
- Replaced sprite for the Ember Particle in all explosion effects. It should now be the correct sprite.
- Added ropes to the crane on Nevada Ranges.
- Relocated the Pickup. It is now attached to the crane rather than on top of the parking lot.
- Singularity Projectile Changes:
- Gravity Projectile Added:
Projectile Mechanics Update:
Map Changes:
Misc Fixes:
Next Week's Update
We are currently aware of a bug which resets a player's progress when a new update is released. In next week's update, we plan on introducing a way to track a players progression. This system will track the money the player has earned and the projectiles they currently have selected. It will then allow for the saving of a player's unlocked regions and achievements in each level of the game.
We also plan on releasing a new level which is much smaller than "Hudson City" and will be the second location in the North American region.
- Jamie