Hi everyone,
We're excited to announce that the second part to our winter update is now available! We've already talked about what's going into it in the last post but we'll sum it up here.
Changelog
- Gameplay
- New level Hudson City, the largest so far, with lots of tall buildings to destroy
- Updated loading screen images for the levels
- Added Steam achievements:
- Baby Steps: Earn one bronze medal
- Learning to Run: Earn one silver medal
- Winning 1st Place: Earn one gold medal
- Above and Beyond: Earn one platinum medal
- Broke the Bank!: Have a balance of -$10,000,000
- Intercontinental Ballistic Missile: Keep the homing missile in flight for over two minutes
- Power of the Atom: Find and detonate a nuclear device
- Added unlock requirements to projectiles
- Improvements and Bugfixes
- Updated Unity version to 2017.3
- New camera system to make targeting easier and allow for future expansion to more cinematographic shots
- Set the default sound level to not be deafening
- Missing tutorial now readded to the game
- Optimised the chunk dissolving effect so there is no graphical overhead until it is required
- Bridges should no longer explode without due cause
- Partial support for ultra-widescreen monitors (21:9), although some menus may have graphical issues
- Changing the targeting camera rotation mode in the options menu now has an effect
- Aftershock is no longer usable during a level event
- The round countdown timer is now paused during a level event
- Physics-enabled objects can now be vaporised if an explosion is powerful enough
- Added splash effects when things land in water
Known Bugs
- Pausing the game, using Aftershock, and/or toggling the medals panel at once still messes with time
- Occasionally the round countdown timer and its UI become out of sync and the game ends without proper indication by the UI
Next update
We've already talked a little bit in the last post about what's coming up but to reiterate: we've got a new region going into the game now that North America is complete. Like the current region, it will consist of three levels of different sizes. We're also going to make further improvements to the camera system so that you can fully appreciate the majesty of the destruction you cause. We're also planning significant work on the UI so that it both looks and works better.
Until next time,
-Dan