Electromagnetic Fuze: When a Shock or discharge effect hits an enemy with a blasting effect, a bomb is generated at the foot of the enemy.
Adjustment
Fireball surround deals 50% of player damage.
Iceball surround deals 50% of player damage.
Poison ball surround deals 100% of player damage.
Spikes ball surround deals 200% of player damage.
Electric ball surround deals 50% of player damage.
Chip-Solar Apostle corresponds to the above modification.
All cyclone deals 50% of player damage.
The cyclone that the player launches inherit the attributes of the surrounds that the player carries. For example, if the character carries a flame surround, then if the character emits a whirlwind, a flame whirlwind will appear; if the character carries multiple surrounds, the whirlwind properties will be randomly selected between these whirlwinds.
The trigger condition for reddening around the screen changes from "Life is below 20%" to "Life is below 35%".
Chip-Stimulating Factor:Changed from "Crit rate +20% when health is below 30%" to "Crit rate +20% when the health is below 35%".
Chip-First-Aid:Changed from "when the health is below 25%, the recovery of the heart of life +100%" is changed to "the recovery of the heart of life +100% when the health is below 35%".
Chip-Berserker's Blood:Changed from "attack +8 when the health is below 20%" to "attack +8 when the health is below 35%".
BUG Fix
Fixed a bug that poison bomb mode display as nuke bomb mode.