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BETA BRANCH UPDATE

New Chips

  • Gravity Generating Device: Surroundings damage +100%.
  • Gravitational Expansion Module: Surroundings radius increases by 50%.
  • Expansion: The volume of the surroundings increases by 50%.
  • Meteor Propulsion System: Surroundings speed +50%.
  • Star Group Plan: Surroundings number +1.
  • Electromagnetic Fuze: When a Shock or discharge effect hits an enemy with a blasting effect, a bomb is generated at the foot of the enemy.

Adjustment

  • Fireball surround deals 50% of player damage.
  • Iceball surround deals 50% of player damage.
  • Poison ball surround deals 100% of player damage.
  • Spikes ball surround deals 200% of player damage.
  • Electric ball surround deals 50% of player damage.
  • Chip-Solar Apostle corresponds to the above modification.
  • All cyclone deals 50% of player damage.
  • The cyclone that the player launches inherit the attributes of the surrounds that the player carries. For example, if the character carries a flame surround, then if the character emits a whirlwind, a flame whirlwind will appear; if the character carries multiple surrounds, the whirlwind properties will be randomly selected between these whirlwinds.
  • The trigger condition for reddening around the screen changes from "Life is below 20%" to "Life is below 35%".
  • Chip-Stimulating Factor:Changed from "Crit rate +20% when health is below 30%" to "Crit rate +20% when the health is below 35%".
  • Chip-First-Aid:Changed from "when the health is below 25%, the recovery of the heart of life +100%" is changed to "the recovery of the heart of life +100% when the health is below 35%".
  • Chip-Berserker's Blood:Changed from "attack +8 when the health is below 20%" to "attack +8 when the health is below 35%".

BUG Fix

  • Fixed a bug that poison bomb mode display as nuke bomb mode.
  • Fix map lighting and hierarchy errors.