New
- Enemies winding up uninterruptable attacks are now marked with a special sign.
Weapon adjustments
- Attack of heavy melee weapons (gloves, chainsaws, hammers) are now uninterruptable;
- The attack point of Heavy weapons reduced from 0.43 seconds to 0.2 seconds;
- The attack point of Chainsaw-like weapons reduced from 0.43 seconds to 0.2 seconds;
- The attack point of Drone-like weapons reduced from 0.5 seconds to 0.34 seconds;
- The attack point of Hammer-like weapons reduced from 0.5 seconds to 0.3/0.3/0.5 seconds;
- The attack point of the Great Sword-like weapons reduced from 0.6 seconds to 0.34/0.26/0.34 seconds.
General balance adjastements
- The player's invulnerability time after getting hit extended from 0.25 seconds to 0.45 seconds;
- Bonus damage of Bombs from Zoe's second talent increased from 1 point per Chip to 4 points per Chip;
- Increased the chance to find better items in the hidden room;
- The traps will stop working once the room is cleared of enemies;
- Adjusted the color of the projectiles causing the dazed effect;
- Enemy - When the Tiny Spider dies, the explosion now has more obvious movements;
- Enemy - Roger the Reaper's injury time is extended from 0.6 seconds to 1.2 seconds;
- Enemy - Turbine's injury time is extended from 0.5 seconds to 1 second;
- Optimized FX of the shield casted by Pope;
- Adjusted targeting logic of enemies with throwing particles;
- Adjusted the animation and FX of the Punisher and Spiky Mich Pig making them more obvious;
- Adjusted the triggering mechanism of the Punisher and Spiky Mich Pig to being triggered after losing 15%/10% HP in the span of 3 seconds;
- Adjusted the triggering mechanism of the Abyss Mimi's whirlwind state from being triggered after losing 120 health in 3 seconds to being triggered after losing 10% health within 3 seconds;
- BOSS - The attack point of The Cirrus Submarine's tentacles extended from 1.2 seconds to 1.5 seconds with a more obvious casting animation;
- BOSS – The Cirrus Submarine now has a more obvious fatigued animation;
- BOSS - The casting point of The Waste Disposer’s projectiles increased from 1.2 seconds to 1.5 seconds;
- BOSS - The Waste Disposer's firing attack now has an 11 seconds cooldown. Reduced the firing rate and the range of the said attack;
- BOSS - The triggering mechanism of The Auditor's escape after getting injured is changed from being triggered after losing 200 health in 2.5 seconds to being triggered after losing 8% health in 2.5 seconds.
Interface
- Added localization strings to Bestiary;
- Updated some English localization strings.