Features:
- Many of the monsters now have new palettes/colors for nightmare vs. normal (and hell) difficulties. This is new tech that will apply to other things as well.
- There are 5 new uniques. No spoilers, but they are pretty cool.
- Most Monsters have been reworked for nightmare mode.
- All monsters types have new buff/modifier (attack, hit points, crit, digging, building, etc)
- You can see the modifier when you mouse-over a monster-type. It will say in the popup box.
- The next ore series is available in Nightmare: Crimson and Vibrantium.
- The next series of armor in Nightmare can be made
- There is a new magic plant: Vibrantium Ore Bulb and should be auto-given if you have magic-crops unlocked.
- Most of the prices for ore, bars and armor have been adjusted to be even money. There were no changes to the base (ore) prices.
Upcoming:
- Nightmare debuff for the player is coming very soon.
- I've also been working on controller support, liquids, winter (and a big change) and OpenGL, but none of that is quite ready.
- Changes to Boss 3 movement/AI in both Normal and Nightmare
- Final monsters for bottom layer of Normal and the End-Boss
