Features:
- Reduced the screen-shake on Concussive melee weapons and added push-back (like wands)
- Unique armors now sell for gold
- Magic Find has an overhaul. It is now named: Luck Rating
- Luck Rating is a diminishing returns formula that approaches 200% (double the old cap)
- All items with Magic Find now have the same amount of points of Luck Rating
- In general, if you had a low (less than 50) amount of magic find, your odds are a bit better now
- At the old cap (100) it is still 100% increase
- At 300 Luck Rating, it is about 150% increase
- When you increase your health through potions or ancient items, it updates/shows your health-bar
- Made the monster health bars a darker color to differentiate between yours and theirs. I may turn them green or some other color.
- The Adamantine Pick will no longer create blocks when mining. It will still create ore.
- Change The Great Leveler to unique item instead of Ancient. Making room for several operating uniques.
- If you had The Great Leveler in your current ancient bar, it will pop out to the ground.
- Barely increased the odds of unique items (<1%), but improved the percentages between common, uncommon and rare once it choose to drop one. I increased uncommon and rare uniques.
- I changed the way that uniques drop (again). Unique crystals count as uniques as well now when dropping, along with new interactive uniques (like: The Great Leveler).
- The Lord High Marshall set has been improved. Regeneration is now percentage based and it has armor percentage as well. Only newly generated items will get these changes.
- I have started on the Wizard update, but it isn't complete
- The Magic Shield has it's own yellow health bar now, so you can see the damage to your shielding
- I've added a new sound to The Thunderstorm Text
- The Wizard Passive is now in
- More to come... Changes to Icy Essay and a new Runeword
- News and updates
- It Lurks Below
- Patch notes for EAv0.8.22a
Source: Steam Community (opens in a new tab)
