[ Patch 1 of 2 today ]
Bugs:
- Corruption was spreading WAY too fast, but it is back to the normal rate now.
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Patch notes for EAv0.8.15b
[ Patch 2 of 2 today ]
Features:
- Scrolls (including bank-tab expansions) can now be read by using the interact key ('e') as well as right-clicked. This way you can read them at the vendor.
- You can now extract seeds from crops at the vendor.
- I changed the way a monster checks line of sight to the player and a few reactions. There should be some small changes in play.
Bugs:
- The mouse-overs and click-able areas for the inventory were slightly off, but have been fixed.
- Many of the crystals had cut-off graphics at the bottom, but they show their entire graphic now.
- There were many artifacts on the edges of icons (gray-lines, stray pixels, etc) and other UI elements. I have done a pass and all UI graphics should be close to pixel-perfect.
- I fixed the pop-up box UI. Sometimes it would draw a jagged edge, but it should make a smooth box now.
- The code for mouse-over text on buffs/debuffs was incorrect and didn't follow the logic for the actual buffs/debuffs. It should be fixed.
- Buffs that gave you stacking execute stat didn't have mouse-over/identification text, but it says now.
- A long-standing bug that allowed monsters to see through the diagonal corners of blocks has been fixed.
- You could stop some monsters by placing a block right over their head, but that has been fixed.
Rumor:
- There is a rumor that if you have carrots in the fridge and you try to extract seeds from them with E, it is 100% that you will only get one seed per carrot, but I couldn't repeat this and the code looks correct.
