Features
- I've changed the hunger rates for levels (1-3) and (4-7). Instead of 1/4 hunger then 1/2 hunger rates, I've changed it to 1/2 and then normal.
- I've added a message to the game saying you will become more hungry now
- There was some confusion on socket shape and uniques. It is based on ilevel, not area; Bar (1-7), Tri(8-12), Square(13-16), 17+ Diamond.
- Lowered socket shape on square to 15 and made Diamond 16+
- Lowered the drop rates of uniques a bit
- Added clarifying information to the rune upgrade scroll
- I added a better boss attack range check on all the bosses. They shouldn't dig out the world while you are away, or eye-kill you from screens away.
- I changed spray wand damage. Hopefully they will be more useful and not too overpowered.
Bugs:
- Necro skulls (and other status immune monsters) could catch on fire. Though it looked cool, it shouldn't happen. Now it won't.
- At certain ilevels (23-25, 48-50) crystals would roll strange even amounts on their attributes often. This should be fixed.
- Spray Wands could not be upgraded to staves correctly, or rather they wouldn't act correctly. If you made one it should work. New ones will work too.
- Ancient item skills like Firestorm and Grim Scythe were not using elemental damage increases, but should be now.