After being away for a few days, there was a lot of debugging of broken games/saves that needed to be done right away.
Key remapping remains my 2nd biggest priority behind crash/save/load bugs.
In theory, I'm going to breathe for a minute in the next few days and make a roadmap.
Features:
- I further reduced the number of monsters in the portal entrance.
- Cleaned up the exit from the game if you fail to create a window or can't initialize DirectX to give better debug info.
- The Piercing Piccolo will now break stealth and wake you up from sleep
- You can only continue to rest at 100% in beds
- Doubled the number of entities you can have in the game. Some people had 6000+ torches/platforms (or dirt blocks) and were running out of space.
- Doubled the number of objects that can be drawn on the screen for those giant farms. Don't know how performant it will be, but you can do it.
- Decreased the number of fire particles from torches if the framerate starts to drop too far
- While pressing ALT, item names will now display in their rarity color on the ground
- Okay, step #2 of many to get rebinding keys into the game. I changed the font stuff again. This time, I:
1) Made an outlined font texture instead of doing it with code.
2) Changed the player status to be outlined in the upper right for read-ability
3) Changed the concept of the texture to help with it being more pixel-perfect. It isn't perfect yet, but it should be better.
4) Made a tiny version of the font for the main-bar remapping and added unsual keys to the font (page-up, arrows, etc)
Note: Let me know if I broke the font somewhere with a screenshot. Thanks!
Bugs:
- Fixed an infinite loop bug caused when you used the Violet Eye on one of your own Necro skulls
- There was a typo in the ancient item description about placing it on the main bar
- Fixed a scaling bug at level 50. Your stats should be fixed now.