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New Gun Vendors and Modular Guns

New Vendors - how they work
My game testers have been telling me that they would prefer to have a little safety when purchasing guns from the vendors so I have completely rebuilt the gun vendors. When you are in the gun vendor now, you are safe for a limited period of time (not decided yet how long - still testing!). You will be protected while inside the vendor but a timer will be counting down to force you out of the vendor. If you are still inside the vendor when the timer hits zero, your health will slowly drop (not decided on punishment factor yet) which will force you out in to the battle area.

The gun vendors will let you purchase a selection of weapons using the cash you have collected from out in the battle areas. There are also health machines and reload terminals. The reload terminals will let you reload your current weapon at a fair price.

Health vending machines can be used at any time. Taking new health will take cash from you.

There are also health and reload vendors in the battle areas so you do not always have to return to the main Gun Vendors.

New Gun Sets - Getting Modular
I have redesigned all of the guns (got rid of the old models) and made them semi modular. I am working on a modular gun system that will allow you to have a primary gun reciever that you can then add attachments to to upgrade any part of the gun. You will be able to add:

  • a range of front ends (sniper, assault, projectiles)
  • a range of stocks for balance and recoil reduction
  • a range of scopes for target aquasition
  • a range or power cells for increased ammo This is not an exhaustive list. I will be looking to the community to suggest gun elements as I move forward with Linx. More news and info coming very soon..