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Multiplayer Details | Gamemodes, Maps, Servers and Monetization

Beyond Enemy Lines 2 will feature a full Multiplayer part. So lets talk about Gamemodes, Maps, Servers and Monetization.

Maps & Gamemodes

Right now there are 7 Maps in total available and playable across all gamemodes. The available amount of maps at launch is not set but at least 7 or more.

They split across the gamemodes as following:

  • Conquest: 4 (4 unique)
  • Team Deathmatch: 4 (3 unique)
  • Coop: 4 (4 unique)

Conquest supports up to 32 Players and transport vehicles on large scale maps. Team Deathmatch on the other hand supports up to 16 Players and no vehicles on small and fast paced maps.

Coop missions for up to 4 Players are a different topic and can largly vary in scale and complexity. However the Coop Mission Generator will use a 'small' open world to create the missions which will be extended after the release with more areas, details and mission types.

Monetization

Beyond Enemy Lines 2 does not contain any Microtransactions, Lootboxes, Itemshops or anything else. You will have full access to the entire game once you bought it and all futher Multiplayer Updates like new Gamemodes and Maps will be entirly free for everyone who owns the game.

Along with most of the Multiplayer Updates, there will be a Singleplayer Paid DLC with a new ~1h long Story mission playing on the new Multiplayer map.

This is how the Multiplayer development should be keept alive. Without gambling or any other bullshit. You'll get content for free and are free to pai for even more Singleplayer content.

Server

  • Peer-to-Peer and Dedicated Server
  • Server files included within the Gamefolder or as a sperated tool (for Steam CMD)
  • Tickrate 30hz (60hz possible in the future)
  • Up to 32 Players
  • Full Bot support (max 31 Bots)

Early Access

The Multiplayer will Launch as Early Access even if the game is not marked as Early Access. Why is this the case?

The reason behind is complex and yet so simple. Beyond Enemy Lines 2 is developed by Polygon Art, a single man developer (me). Releasing a 10h+ Singleplayer Campaign, PvP Multiplayer and Coop at the same time is a crazy task. And I put all my efforts in this game to deliver the best quality possible.

The Multiplayer is currently running very stable, crashes are not present and gamebreaking bugs are at this point fixed or just undiscovered. The closed Alpha is running constantly and the bug hunt was already very successfull.
How Multiplayer will behave in the end will only show the full live test and this is why it's launching as Early Access.

Singleplayer however will not be under Early Access status and be delivered in full release.
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Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Discord: https://discord.gg/QARpGes
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt