Nobody likes game delays. Sure, a delay is temporary and suck is forever, as Gabe Newell once said, but it still chafes. But sometimes a little extra development time can go a very long way. In a new interview with the NoClip podcast, immersive sim maestro Harvey Smith shared one such story about Deus Ex, explaining how it leveraged some extra post-production time to give a much bigger role to one of the game's most famous NPCs—and make it a much better game in the process...
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