Welcome to the first of many Capsular Development Blogs! My goal whith these Development Blogs is to keep you guys updated about the state of the game and i want to post one hopefully every friday!
This week i was focused on implementing things that have been requested from my playtesters for a long time!
Here is what i have done this week:
- I added a spawnpoint locking system. This will assure that 2 or more players dont spawn at the same spawnpoint. As soon as you spawn the spawnpoint gets locked for about 5 seconds. After wich a new player can spawn at this spawnpoint.
- I implemented the first version of my Client Projectile Prediction system. This system will make sure that even if you have a super high ping your bullets will smoothly hit there targets. Its by no means perfect but i think its an importand step in the right direction.
- I Implemented various Achivements you can unlock inside the game. My goal is that some of them will unlock special rewards like hats and weapon skins.