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Jan 12, 2020 - v0.119 - Vegetation Update Complete! Zombie Parts, and More!

- ADDED - Vegetation Upgrade 2/2 Has been completed, This adds Biomes, Both Winter and Meadows as we continue to build the world out.
It also should have an improvement on Frames as it uses different and upgraded compiling methods

- ADDED - Additional Zombie Body Parts Including:
Heart
Brain
Lungs
Liver
Guts
Kidney

- ADDED - Roads and Pathways throughout the world, Tundra Biome at High Altitude (Currently One) and Meadows Throughout. The World will continue to be artistically improved upon.

- ADDED - Serverconfig Option : DisableStatDiminish --- This Option will stop the Diminishing of Survival Stats Such as Thirst, Hunger, Energy, Temp To Remove some Survival Requirements on Servers that want this. (Sandbox Option)

- ADDED - Zombies cannot Cause damage to Build Engine / Bases Parts that are Upgraded Above Cardboard
- ADDED - F1 Menu now has Basic Help and Tips
- FIXED - Zombies would spawn too many parts, especially when punching or melee
- FIXED - After getting Methadone or Meal from Shelter NPC, Stat Timers were incorrect
- FIXED - Getting Methadone or Meal will now auto update inventory as well
- FIXED - NavMesh re-baked for Veg and Changes
- FIXED - ZombieGirl Animations were missing for Death Events
- FIXED - Zombie Max Server and Max PerPlayer was being Ignored and would result in slow servers over time
- FIXED - Explosives like Grenade and Ammo From Bottle Launcher, would not damage Zombies
- FIXED -

- FIXED - Added Dev/Debug Programming to Ensure Builds do not have NoCity enabled
- FIXED - 2x4 Wouldn’t drop into the world.
- FIXED - DeadBody Ballistics Colliders are Disabled to reduce physics imprint, and solve some errors of "Hanging" damage
- FIXED - Grass Draw Distance Adjusted
- FIXED - Wood Gathering was briefly effected due to Veg Upgrade
- FIXED - Zombie Network Synchronization has been improved
- FIXED - Cash Dropped by Zombies could be more than two decimal places
- FIXED - Orange County Condos Sets and Parking has been re adjusted for placement and additional vehicles
- FIXED - RedFlare and other Flares throwing null Ref Exceptions
- FIXED - Resources Spawning in the Air - This can possible still happen on bad slopes. Will continue to refine
- FIXED - Vegetation not working for Additional Clients who join
- FIXED - Network Synchronization on Throwable Items has been fixed. This Includes:
-LaserMines
-IEDs
-Grenades
- FIXED - Network Player Network Synchronization has been fixed
- FIXED - Atmosphere/Clouds/Sky Network Synchronization has been fixed
- FIXED - Flare's Light Emission and Trails have been re-adjusted for HDRP
- FIXED - Sun Model was invisible