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Jan 1, 2020 - v0.118 - Graphics And Vegetation Update! Bug Fixes and more!

- ADDED - Entire Vegetation system has been upgraded in accordance with HDRP and new pipeline.
This is Update 1 of 2. We still have another stage to integrate.

- ADDED - Road and River System has been added.

- ADDED - "godmode" admin command ADDED
- ADDED - "EveryOnesAnAdmin" Option added to serverconfig.ini

- UPDATE- Huge Terrain Update, fixing numerous issues, including huge gullies, riverbeds, ocean and more.
- UPDATE- AI Navmesh's & Occlusion maps have been updated.

- FIXED - Cleaned and verified entire project and all assets.
- FIXED - RAM Usage has been Reduced to 6GB or lower. -> Many Normal maps were far to large making RAM usage huge.
- FIXED - Removed all unused textures, assets, meshes and anything else unneeded. Overall Standalone size has dropped Approx 2GB.

- FIXED - Zombie Legs will no longer blow off, resulting in floating zombies. This will probably be replaced with zombies changing to crawling zombies once animations are created

- FIXED - Errors when hitting terrain would result in free wood
- FIXED - Rain Ambient Sound adjusted and increased
- FIXED - Height Override for visibility functions was not working correctly.
- FIXED - Tree and wood collection verified after vegetation integration
- FIXED - Ground ruins would randomly spawn large rusty tower
- FIXED - Putting away certain weapons would result in random floating hands temporarily
- FIXED - Players unable to pickup randomly dropped weapons from ai and zombies
- FIXED - Clothing items dropped by AI were the wrong type of prefab
- FIXED - STD Building Decals and parking decals were incorrectly placed.
- FIXED - DoughnutShop Item shelves have been replaced with a better model
- FIXED - RustyTower Prefab was corrupt
- FIXED - Police Station Sets have been recreated
- FIXED - All Tree Strips and random foliage spawners have been updated to new prefabs
- FIXED - Metal Shed textures were incorrectly
- FIXED - Water dropped on the ground now has a 3d Bottle model