
- ADDED - Zombies have been added and will currently roam outside the perimeter of the city.
- ADDED - 6 Zombie Variations have been added with more to come, after additional bugs and errors are worked outside
- ADDED - All Zombie Variations have had their collision detection fit to body and animations
- ADDED - Zombie Damage, Networking, Movement, and Detection have all be programmed for Networking.
- ADDED - Zombie Animations and Models have been Added
- ADDED - Zombie Corpses will sink into the ground after a period of time.
- ADDED - Currently X Zombie Models with some more to come
- ADDED - Zombies will Trigger Trip mines and IED's
- ADDED - Zombies Sounds Added
- ADDED - Zombie Arms and Limbs will Fly off when shot
- ADDED - Zombies will destroy Bases and Fortifications when players are around.
- ADDED - Zombies have a chance to spawn items and/or money (Approx 30%)
-!!NOTE!- Barrier Fence around the city, Currently Zombies will only spawn beyond this area within the forest. - We will continue to look for a reasonable system for AI Navigation within the Dynamic / Random City. At this time runtime generation is too large.
- ADDED - ServerConfig.ini Option to turn On/Off Zombies. (Server Selectable)
- ADDED - ServerConfig.ini Option for Maximum Number of Zombies for the server. (Server Selectable)
- ADDED - ServerConfig.ini Option to Maximum Number of Zombies Per Player/Area. (Server Selectable)
- ADDED - Sun Graphics
- ADDED - Shelter Trader NPC will now spawn items for sale that users can buy.
- Item Spawning is completely random, and will only refresh every couple of hours, un-announced
- Any item can spawn at the Shelter Trader NPC, of any rarity, its completely random.
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- ADDED - Status command for dedicated server will show zombie/ai spawning information (more to come currently current/max)
- FIXED - Optimized Terrain Grass for Frames again.
- FIXED - Bullet Physics and Collision Detection Methods have been completely re-written and cleaned, for AI and Networking Collision.
- FIXED - Bullet Trails have been fixed and re-assessed ( SAP, M24)
- FIXED - Grass Textures and Length to adjust for hills.
- FIXED - Taking Damage Overlay/HUD has been fixed and reactivated,
- FIXED - F1 and F2 Debug Menus have been re-arranged and added information.
- FIXED - Removed All Shadow Scripts from Pre Unity 5 UI that were causing errors
- FIXED - Removed All Outline Scripts from pre Unity 5 UI that were causing Errors
- FIXED - AI Double Death Animations
- FIXED - Random rain would cause errors due to changes. Rain has been tested and fixed.
- FIXED - AI Colliders were preventing base building
- FIXED - Skid / Product Spawning within Slams Supermarket have been increased.
- FIXED - ATM Action text would not display
- FIXED - ItemShelf2 Model normals have been corrected and axis point has been re-aligned
- FIXED - NullRef errors when buying items from NPX over network
- FIXED - Bad Network Asset ID's between new Objects
- RETESTED - Hitting trees and all resource collection due to massive changes in ballistics and colliders for AI
- NOTE - !!! This Update will reset your serverconfig.ini settings and keybinds! please re-assign your settings !!!