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April 5, 2019 - 0.105 - Build System Optimizations Bug Fixes, Upcoming Changes & Items, and Crafting Revisions

We are proud to announce this weeks update. Tackling many bugs in a wide variety. We would like to take this opportunity to inform the community of our planned changes going on for next week. We have a new Church building that will be added, as well as the population and spawning internal objects for the Hospital building that was added last update.

Moving forward we are planning to make the build system less restrictive, which will allow the fortification of city buildings and sky scrapers.
We will also be looking at adding 4 new weapons. We have a Rocket Launcher variation that will be added, A Hand Grenade, and a Multi-Tool Axe/Pickaxe, that we haven’t named yet. That looks very Sleek. and we have a Proximity IED that we have been modeling.
There are also Ideas floating around about a Tactical Shield, that we would value people opinions on. Similar Style to CS 1.6 Where you could hold a Shield and a side Arm.

- ADDED - When Inventory is full, picking up an object will try to add to hotbar if there is an empty slot. We will not be implementing Pickup to Equipment.
- ADDED - Ginseng Roots are edible
- ADDED - Upgrade Tool shows required materials when looking at a build object
- ADDED - SkiMask Clothing added

- CHANGED - Reloading Alternate Ammo keys have been changed to ALT+R. This was Previously SHIFT+R and we found it would interfere with running. (and the keys make more sense, lets face it)
- CHANGED - Blowdart Gun crafting requirements revised
- CHANGED - M24 crafting requirements revised
- CHANGED - NineIron Gun crafting requirements revised
- CHANGED - FlareGun crafting requirements revised
- CHANGED - Crowbar crafting requirements revised

- FIXED - Hard coded FootStep, Falling, Jumping Sounds
- FIXED - Taking Damage when loading from fall, would result in death and player hanging at loading screen, We have implemented a 30 second Invisibility while joining. It solves this problem, and looking toward the future will deter and resolve spawn killing/camping
- FIXED - Thick terrain tree colliders revised
- FIXED - Nicotine not incrementing
- FIXED - Chat Box Auto scrolling to the bottom
- FIXED - Forge and Fireplace will burn multiple piles.
- FIXED - Sky would cause graphics issues with God Camera
- FIXED - Removed LOD Scripts from Vehicle Objects
- FIXED - DeadBody Collider has been reworked.
- FIXED - When the Forge, FirePlace or ChemLab are destroyed/removed objects within will drop.
- FIXED - Pitch fork Sound heard from too far away
- FIXED - Torch would not Diminish overtime on clients.
- FIXED - Storage, Hotbar, Inventory, Forge, and Peer Inventory Fonts Adjusted to standard.
- FIXED - Build Objects, Including SmallStorageBox, LargeStorageBox, WeatherBox, Tables, Etc. not colliding with other objects, resulting in floating, placeable objects, Objects that would float toward the player, or improper placement.
- FIXED - Dragging Herbal Flush, resulted in static texture glitch
- FIXED - Removing a forge, would result in dedicated server Burn Cycle Errors
- FIXED - M24 Aiming
- FIXED - M24 Max clip size
- FIXED - M24 Fire Sound Changed
- FIXED - Increased the effect of beer - Vision Impairment
- FIXED - Chat box hides when unfocused - ne0n