This information has already been posted in discord... For Real Time information or Questions or to be part of the beta testing and get a key...
JOIN US IN DISCORD!!! ---->>> http://discord.gg/69naDNh
TL:DR
- Release was delayed due too unanimous decision between developers and Discord Community! GET IN DISCORD ---->>> http://discord.gg/69naDNh
- Updates from here on out will be on the 1st of every month, Monthly.
- Graphics have been improved 10 Fold, Ram Problems fixed, Project has been Updated to Unity 2019,
- Those who ask for a key in discord to help beta test, will get a key. Easy Huh?
Whats Been Going On?
First off, I would like to apologize for the small hiatus as it has been a very long few weeks, with very little public interaction.
In the last few weeks each one of us has had the opportunity to take some much needed time off from the project and back to life for at least a little bit. We are a very small team of 3, and through the course of the project we have not taken much time off over the last 3 years so this was a very big treat for us.
I’m sure you all understand; however, I do not like to leave things stale for too long.
We have been in full tilt since last week making more adjustments and getting the newest builds issues resolved.
- We have fully updated the Project to Unity 2019, and resolved all the errors in doing so.
- The project is now fully under High Definition and as such graphics have been improved 10 fold.
- RAM Usage has been HALFED if not more… Currently on the newest build while in game, im using approx. 8 – 10 GB of RAM depending on Spawned items, and city buildings. We also believe this will be lower on Client only instances, as all our tests are hosted servers so far. This has come WAY down from 11-15 GIGS
- This will vary depending on what has spawned In the server and we have seen it peak to 10 GB
- The Total Project has been cleaned and is now a nice and Tidy 4-5GB Total in size, Requiring less Hard drive Space.
- The new unity networking has made things a little more performance driven.
We have literally had to comb through the entire game, every object, texture, mesh, bundle, spawners, and rebuild the terrain in the last few weeks as some of these systems or items had problems with the new unity system, or there were better options now due to the upgrade.
What will happen moving forward?
We are looking at moving away from weekly updates, and having Monthly Updates on the 1st of every month.
We are going to do this for a couple of reasons but mainly because
- We feel we will be able to better manage and resolve bugs or issues on a per build basis
- Doing a Monthly Update takes away some of the consistent pressure we are under.
- Doing Monthly Updates will allow use to more robustly test newly added features and content
- Planning and Scheduling can better be maintained and due dates adhered too in this fashion rather than weekly.
- Allowing us to have some sort of personal time.
We are very proud to post some screenshots and a couple youtube video links of the improvements for you all to check out. Links and images will be at the bottom of this post.
We are looking to have the new version live to you all the 1st of this month.
To those of you who are here and asked for keys, we will give out free keys to those who ask for beta testing on the 1st, so tell your friends!