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EARLY ACCESS HOTFIX 1 - OCULUS TOUCH FIX + extras

Hi Guys,

This is the Early Access HOTFIX 1 to address some of the issues found during our first 24 hours of release on Early Access.

PLEASE RELOAD STEAM, then download the latest AMF VR Update!

EARLY ACCESS PATCH 1

  • OCULUS CONTROLS MAJOR UPDATE, the controls should now feel natural and intuitive and equal to the HTC Vive control scheme
  • Bots bugging out on Dock map fixed
  • Auto refresh function for games in play. No need to pound the refresh button anymore :)
  • Bug for not being able to exit the victory room on some maps fixed Game guide updated to reflect the new Oculus Touch controls

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We wanted to address a few common questions from new users:

FAQ:
Q1: Why is the menu always off screen or blocking my view?
A1: AMF has an intuitive Menu System.
Press the Menu button (Y or B on Oculus) on either controller to Open.
Hold down TRIGGER on the Globe to move Menu Location.

Q2: The background music is annoying
A2: You may turn off the background music in the in-game menu system under "BGM"

Q3: The Oculus controls don't seem to work
A3: The Oculus controls have been patched to match the Vive Controls. Please update the game to its' newest release, please see game guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=1139258639

Q3: Why do I keep losing tracking when playing AMF using Oculus?
A4: Currently AMF only supports 360 tracking and 3 sensors are required. This is stated in the game requirements. for 2 sensor users we strongly recommend putting one sensor in the front and one in the back, we plan to add snap turning in a future update.

Stay up to date with the latest news, communicate with the AMF community and be part of the VR FPS revolution by joining our discord:
https://discordapp.com/invite/5mdwNsD