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Patch 1.1.0

We have released Patch 1.1.0 with some major core system improvements to maneuvering, enemy placement, enemy movement, boss patterns, projectile collision detection, and an increase to overall durability of ships.

With these changes the overall difficulty curve has been somewhat adjusted to provide a more rewarding play experience for a wider range of ship designs.

Change Log

  • Improvements to bosses and enemy behaviors in all levels
  • Added fittings indicator to editor
  • Improved maneuverability gains from wing blocks
  • corrected physics friction issue.
  • Preliminary system for modding enemy behaviors
  • Fixed projectile collision bug
  • Fixed invisible enemy bug
  • Improved overall drone durability
  • Fixed issue with Flak weapon hit detection
  • More improvements to laser visual effects
  • Fixed level 7 graphical bug
  • Reduced enemy invulnerability times
  • Fixed end game story sequence
  • Improved the visibility of block item drops
  • Added virtual shield hp to some bosses
  • Reduced explosion damage duration and radius