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Update 0.1.1.0 is now live!

We apologize for the delay, we were able to add a lot more than originally planned because of it; but some parts are still missing. We will be adding those as they are made in hot fixes. The current update 0.1.1.0 has been difficult to work on, but has breathed new life into the project as we have now added unlockables! That means we have moved from a sandbox where you can hunt a T.Rex from the get go, to a more creative game that requires the player to find creative ways to unlock many features. We will soon implement the hunt gallery where you can find all the hunts you have chosen to keep, and a better hint system; in part to the new unlock system.

New features:
- Updated First-person animations
- TR Shotgun, a power shotgun capable of hunting down even the largest of predators in only a few shots
- Valcon SMG, a quick way to deter any animal
- New crosshair
- Updated AI for Utah Raptor
- Updated AI for Dimetrodon
- Updated AI for Edaphosaurus & Compsognathus
- New unlockables! Hunt various dinosaurs to unlock more. Unlockables can be earned by hunting specific dinosaurs (Hints for these will be added in a later patch), or can be earned by gaining enough perma!
- Controller keys and actions options
- Audio Control options
- Updated graphics options
- Added audio sensing to AI, try to hold your fire until you're capable of taking down your target
- Animation speeds updated
- Hunter run speed updated to 1,200
- Hunter walk speed updated to 500
- Hunter now can fire while running
- Weapons now apply a bit of a kickback, which raises the camera each time the weapon is fired:
TR Shotgun: 10 degrees
RP500: 5 degrees
Valcon SMG: 15 degrees
Pistol: 2 degrees
- Hunt calls have now been added, but temporarily disabled
- Herbivores now flee when frightened
- Herbivores now react with Carnivores, fleeing away when theyre near
- Carnivores now react with Herbivores, attacking their preferred diets
- In-Game UI overhauled
- UI configured to work with Steam (I.E. Main menu displays your correct Steam name and profile picture, displays your current friends and their online status, shows players who are in the same game/lobby)
- Added map images to multiplayer UI selection
- Fixed spawning in multiplayer
- Added Elasmosaurus, Parasaurlophus, Allosaurus, Carnotaurus, Majungasaurus and Carcharodontosaurus to Multiplayer

Bug fixes:
- Optimization
- Crosshair not fading when zooming in
- Better aligned animations for more accurate hunting
- Several AI bugs to be detailed later
- Slight changes to Multiplayer
- AI optimizations
- Ragdolls are now correctly implemented
- Hunt menu bugs (I.E. choices not carrying over, wrong map being ultimately chosen, prices being miscalculated)
- Fixed AI attack spheres

An audio update will come out soon that will add audio to each animal that has none or is missing any. We had to relieve Rolland as he had to move on and didn't have spare time for WOGD. We thankfully were able to have Matt come back on the team to help out for the time being. As such, this was one of the reasons for the large gap between the last update. The others being new techniques I learned, and revamping our old system for the animals. Which has helped us optimize the game better and allow it to run on more PC's. We want to thank you all for bearing with us, and we hope to see you at launch soon!

Please note that these may not be every change, more exact changes like AI values, and smaller fixes and updates are not noted. In future hot fixes and releases we will be able to note that

REMINDER This is the last update to contain multiplayer until further notice.